| Id | 276 |
|---|---|
| Name | Dire Animal:Wolverine |
| Size and Type | Large Animal |
| Hit Dice | 5d8+20 (42) |
| Initiative | +3 (Dex) |
| Speed | 30 ft., climb 10 ft. |
| Armor Class | 16 (-1 size, +3 Dex, +4 natural) |
| Attacks | 2 claws +8 melee, bite +3 melee |
| Damage | Claw 1d6+6, bite 1d8+3 |
| Face and Reach | 5 ft. by 10 ft./5 ft. |
| Special Attacks | Rage |
| Special Qualities | Scent |
| Saves_Fort | 8 |
| Saves_Ref | 7 |
| Saves_Will | 5 |
| Abilities | Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10 |
| Skills | Climb +14, Listen +9, Spot +8 |
| Feats | |
| Climate and Terrain | Temperate forest, hill, plains, and underground |
| Organization | Solitary or pair |
| CR | 4 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 6-15 HD (Large) |
| Description |
Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily. |