id | 165 |
---|---|
Name | Animal:Octopus |
SizeAndType | Small Animal |
HitDice | 2d8 (9) |
Initiative | +3 (Dex) |
Speed | 20 ft., swim 30 ft. |
ArmorClass | 16 (+1 size, +3 Dex, +2 natural) |
Attacks | 8 arms +5 melee, bite +0 melee |
Damage | Arms 0, bite 1d3 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Improved grab |
SpecialQualities | Ink cloud, jet |
Saves_Fort | 3 |
Saves_Ref | 6 |
Saves_Will | 1 |
Abilities | Str 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3 |
Skills | Hide +15, Listen +5, Spot +5 |
Feats | Weapon Finesse (arms, bite) |
ClimateAndTerrain | Temperate and warm aquatic |
Organization | Solitary |
ChallengeRating_Value | 1 |
Treasure | None |
Alignment | Always neutral |
Advancement | 3-6 HD (Medium-size); 7 HD (Large) |
Description |
Improved Grab (Ex): To use this ability, the octopus must hit with its arms attack. If it gets a hold, it automatically deals bite damage each round the hold is maintained. Ink Cloud (Ex): An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once a minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness. Jet (Ex): An octopus can jet backward once a round as a double move action, at a speed of 200 feet. Skills: An octopus can change colors, giving it a +4 racial bonus to Hide checks. |