| Id | 165 |
|---|---|
| Name | Animal:Octopus |
| Size and Type | Small Animal |
| Hit Dice | 2d8 (9) |
| Initiative | +3 (Dex) |
| Speed | 20 ft., swim 30 ft. |
| Armor Class | 16 (+1 size, +3 Dex, +2 natural) |
| Attacks | 8 arms +5 melee, bite +0 melee |
| Damage | Arms 0, bite 1d3 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Improved grab |
| Special Qualities | Ink cloud, jet |
| Saves_Fort | 3 |
| Saves_Ref | 6 |
| Saves_Will | 1 |
| Abilities | Str 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3 |
| Skills | Hide +15, Listen +5, Spot +5 |
| Feats | Weapon Finesse (arms, bite) |
| Climate and Terrain | Temperate and warm aquatic |
| Organization | Solitary |
| CR | 1 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 3-6 HD (Medium-size); 7 HD (Large) |
| Description |
Improved Grab (Ex): To use this ability, the octopus must hit with its arms attack. If it gets a hold, it automatically deals bite damage each round the hold is maintained. Ink Cloud (Ex): An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once a minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness. Jet (Ex): An octopus can jet backward once a round as a double move action, at a speed of 200 feet. Skills: An octopus can change colors, giving it a +4 racial bonus to Hide checks. |