| Id | 273 |
|---|---|
| Name | Dire Animal:Badger |
| Size and Type | Medium-Size Animal |
| Hit Dice | 3d8+12 (25) |
| Initiative | +3 (Dex) |
| Speed | 30 ft., burrow 10 ft. |
| Armor Class | 16 (+3 Dex, +3 natural) |
| Attacks | 2 claws +4 melee, bite -1 melee |
| Damage | Claw 1d4+2, bite 1d6+1 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Rage |
| Special Qualities | Scent |
| Saves_Fort | 7 |
| Saves_Ref | 6 |
| Saves_Will | 4 |
| Abilities | Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10 |
| Skills | Listen +6, Spot +6 |
| Feats | |
| Climate and Terrain | Temperate forest, hill, plains, and underground |
| Organization | Solitary or cete (2-5) |
| CR | 2 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 4-6 HD (Large); 7-9 HD (Huge) |
| Description |
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily. |