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Monsters

id304
NameElemental:Fire Elemental, Greater
SizeAndTypeHuge Elemental (Fire)
HitDice21d8+84 (178)
Initiative+12 (+8 Dex, +4 Improved Initiative)
Speed50 ft.
ArmorClass24 (-2 size, +8 Dex, +8 natural)
AttacksSlam +21/+16/+11 melee
DamageSlam 2d8+7 and 2d8 fire
FaceAndReach10 ft. by 5 ft./15 ft.
SpecialAttacksBurn
SpecialQualitiesElemental, damage reduction 10/+2, fire subtype
Saves_Fort11
Saves_Ref20
Saves_Will7
AbilitiesStr 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11
SkillsListen +23, Spot +23
FeatsDodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam)
ClimateAndTerrainAny land and underground
OrganizationSolitary
ChallengeRating_Value9
TreasureNone
AlignmentUsually neutral
Advancement22-23 HD (Huge)
Description

A greater fire elemental is 36 feet high and weighs 10 lbs.

Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.

Combat

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Burn (Ex): Those hit by a fire elemental's slam attack must succeed at a Reflex save (DC 24) or catch fire. The flame burns for 1d4 rounds. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch fire unless they succeed at a Reflex save.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.