| Id | 304 |
|---|---|
| Name | Elemental:Fire Elemental, Greater |
| Size and Type | Huge Elemental (Fire) |
| Hit Dice | 21d8+84 (178) |
| Initiative | +12 (+8 Dex, +4 Improved Initiative) |
| Speed | 50 ft. |
| Armor Class | 24 (-2 size, +8 Dex, +8 natural) |
| Attacks | Slam +21/+16/+11 melee |
| Damage | Slam 2d8+7 and 2d8 fire |
| Face and Reach | 10 ft. by 5 ft./15 ft. |
| Special Attacks | Burn |
| Special Qualities | Elemental, damage reduction 10/+2, fire subtype |
| Saves_Fort | 11 |
| Saves_Ref | 20 |
| Saves_Will | 7 |
| Abilities | Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11 |
| Skills | Listen +23, Spot +23 |
| Feats | Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam) |
| Climate and Terrain | Any land and underground |
| Organization | Solitary |
| CR | 9 |
| Treasure | None |
| Alignment | Usually neutral |
| Advancement | 22-23 HD (Huge) |
| Description |
A greater fire elemental is 36 feet high and weighs 10 lbs. Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Burn (Ex): Those hit by a fire elemental's slam attack
must succeed at a Reflex save (DC 24) or catch fire. The flame burns for
1d4 rounds. A burning creature can take a move-equivalent action to
put out the flame.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save. |