| Id | 300 |
|---|---|
| Name | Elemental:Fire Elemental, Small |
| Size and Type | Small Elemental (Fire) |
| Hit Dice | 2d8 (9) |
| Initiative | +5 (+1 Dex, +4 Improved Initiative) |
| Speed | 50 ft. |
| Armor Class | 15 (+1 size, +1 Dex, +3 natural) |
| Attacks | Slam +3 melee |
| Damage | Slam 1d4 and 1d4 fire |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Burn |
| Special Qualities | Elemental, fire subtype |
| Saves_Fort | 0 |
| Saves_Ref | 4 |
| Saves_Will | 0 |
| Abilities | Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11 |
| Skills | Listen +5, Spot +5 |
| Feats | Improved Initiative, Weapon Finesse (slam) |
| Climate and Terrain | Any land and underground |
| Organization | Solitary |
| CR | 1 |
| Treasure | None |
| Alignment | Usually neutral |
| Advancement | 3 HD (Small) |
| Description |
A small fire elemental is 4 feet high and weighs 1 lb. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Burn (Ex): Those hit by a fire elemental's slam attack
must succeed at a Reflex save (DC 11) or catch fire. The flame burns for
1d4 rounds. A burning creature can take a move-equivalent action to put
out the flame.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save. |