id | 300 |
---|---|
Name | Elemental:Fire Elemental, Small |
SizeAndType | Small Elemental (Fire) |
HitDice | 2d8 (9) |
Initiative | +5 (+1 Dex, +4 Improved Initiative) |
Speed | 50 ft. |
ArmorClass | 15 (+1 size, +1 Dex, +3 natural) |
Attacks | Slam +3 melee |
Damage | Slam 1d4 and 1d4 fire |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Burn |
SpecialQualities | Elemental, fire subtype |
Saves_Fort | 0 |
Saves_Ref | 4 |
Saves_Will | 0 |
Abilities | Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11 |
Skills | Listen +5, Spot +5 |
Feats | Improved Initiative, Weapon Finesse (slam) |
ClimateAndTerrain | Any land and underground |
Organization | Solitary |
ChallengeRating_Value | 1 |
Treasure | None |
Alignment | Usually neutral |
Advancement | 3 HD (Small) |
Description |
A small fire elemental is 4 feet high and weighs 1 lb. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Burn (Ex): Those hit by a fire elemental's slam attack
must succeed at a Reflex save (DC 11) or catch fire. The flame burns for
1d4 rounds. A burning creature can take a move-equivalent action to put
out the flame.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save. |