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Monsters

id300
NameElemental:Fire Elemental, Small
SizeAndTypeSmall Elemental (Fire)
HitDice2d8 (9)
Initiative+5 (+1 Dex, +4 Improved Initiative)
Speed50 ft.
ArmorClass15 (+1 size, +1 Dex, +3 natural)
AttacksSlam +3 melee
DamageSlam 1d4 and 1d4 fire
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksBurn
SpecialQualitiesElemental, fire subtype
Saves_Fort0
Saves_Ref4
Saves_Will0
AbilitiesStr 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
SkillsListen +5, Spot +5
FeatsImproved Initiative, Weapon Finesse (slam)
ClimateAndTerrainAny land and underground
OrganizationSolitary
ChallengeRating_Value1
TreasureNone
AlignmentUsually neutral
Advancement3 HD (Small)
Description

A small fire elemental is 4 feet high and weighs 1 lb.

Combat

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Burn (Ex): Those hit by a fire elemental's slam attack must succeed at a Reflex save (DC 11) or catch fire. The flame burns for 1d4 rounds. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch fire unless they succeed at a Reflex save.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.