id | 236 |
---|---|
Name | Celestial:Lantern Archon |
SizeAndType | Small Outsider (Good, Lawful) |
HitDice | 1d8 (4) |
Initiative | +4 (Improved Initiative) |
Speed | Fly 60 ft. (perfect) |
ArmorClass | 15 (+1 size, +4 natural) |
Attacks | 2 light rays +2 ranged touch |
Damage | Light ray 1d6 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Spell-like abilities, aura of menace |
SpecialQualities | Damage reduction 20/+1, electricity and petrification immunity, magic circle against evil, teleport, tongues, poison saves, keen vision |
Saves_Fort | 2 |
Saves_Ref | 2 |
Saves_Will | 2 |
Abilities | Str 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10 |
Skills | - - - - - |
Feats | Improved Initiative |
ClimateAndTerrain | Any land and underground |
Organization | Solitary, pair, or squad (3-5) |
ChallengeRating_Value | 2 |
Treasure | None |
Alignment | Always lawful good |
Advancement | 2-4 HD (Small) |
Description |
Celestials speak Celestial, Infernal, and Draconic. Light Ray (Ex): A lantern archon's light rays have a range of 30 feet. Spell-Like Abilities: At will: aid, detect evil, and continual flame. These abilities are as the spells cast by a 3rd-level sorcerer. Aura of Menace (Su): A righteous aura surrounds a lantern archon that fights or gets angry. Any hostile creature within a 20-foot radius of an archon must succeed at a Will save (DC 11) to resist its effects. Those who fail suffer a -2 morale penalty to attacks, AC, and saves for one day or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by that archon's aura for one day. Magic Circle against Evil (Su): A magic circle against evil effect always surrounds archons, identical with the spell cast by a sorcerer whose level equals the archon's Hit Dice. The effect can be dispelled, but the archon can create it again during its next turn as a free action. (The defensive benefits from the circle are not included in the statistics block.) Teleport (Su): Archons can teleport without error at will, as the spell cast by a 14th-level sorcerer, except that the creature can transport only itself and up to 50 pounds of objects. Tongues (Su): All celestials can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active. Poison Saves (Ex): All celestials receive a +4 racial bonus to Fortitude saves against poison. Keen Vision (Ex): All celestials have low-light vision and 60-foot darkvision. |