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Monsters

id236
NameCelestial:Lantern Archon
SizeAndTypeSmall Outsider (Good, Lawful)
HitDice1d8 (4)
Initiative+4 (Improved Initiative)
SpeedFly 60 ft. (perfect)
ArmorClass15 (+1 size, +4 natural)
Attacks2 light rays +2 ranged touch
DamageLight ray 1d6
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksSpell-like abilities, aura of menace
SpecialQualitiesDamage reduction 20/+1, electricity and petrification immunity, magic circle against evil, teleport, tongues, poison saves, keen vision
Saves_Fort2
Saves_Ref2
Saves_Will2
AbilitiesStr 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10
Skills- - - - -
FeatsImproved Initiative
ClimateAndTerrainAny land and underground
OrganizationSolitary, pair, or squad (3-5)
ChallengeRating_Value2
TreasureNone
AlignmentAlways lawful good
Advancement2-4 HD (Small)
Description

Celestials speak Celestial, Infernal, and Draconic.

Light Ray (Ex): A lantern archon's light rays have a range of 30 feet.

Spell-Like Abilities: At will: aid, detect evil, and continual flame. These abilities are as the spells cast by a 3rd-level sorcerer.

Aura of Menace (Su): A righteous aura surrounds a lantern archon that fights or gets angry. Any hostile creature within a 20-foot radius of an archon must succeed at a Will save (DC 11) to resist its effects. Those who fail suffer a -2 morale penalty to attacks, AC, and saves for one day or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by that archon's aura for one day.

Magic Circle against Evil (Su): A magic circle against evil effect always surrounds archons, identical with the spell cast by a sorcerer whose level equals the archon's Hit Dice. The effect can be dispelled, but the archon can create it again during its next turn as a free action. (The defensive benefits from the circle are not included in the statistics block.)

Teleport (Su): Archons can teleport without error at will, as the spell cast by a 14th-level sorcerer, except that the creature can transport only itself and up to 50 pounds of objects.

Tongues (Su): All celestials can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active.

Poison Saves (Ex): All celestials receive a +4 racial bonus to Fortitude saves against poison.

Keen Vision (Ex): All celestials have low-light vision and 60-foot darkvision.