| Id | 290 |
|---|---|
| Name | Elemental:Air Elemental, Large |
| Size and Type | Large Elemental (Air) |
| Hit Dice | 8d8+24 (60) |
| Initiative | +11 (+7 Dex, +4 Improved Initiative) |
| Speed | Fly 100 ft. (perfect) |
| Armor Class | 20 (-1 size, +7 Dex, +4 natural) |
| Attacks | Slam +12/+7 melee |
| Damage | Slam 2d6+3 |
| Face and Reach | 5 ft. by 5 ft./10 ft. |
| Special Attacks | Air mastery, whirlwind |
| Special Qualities | Elemental, damage reduction 10/+1 |
| Saves_Fort | 5 |
| Saves_Ref | 13 |
| Saves_Will | 2 |
| Abilities | Str 14, Dex 25, Con 16, Int 6, Wis 11, Cha 11 |
| Skills | Listen +11, Spot +11 |
| Feats | Dodge, Flyby Attack, Improved Initiative, Weapon Finesse (slam) |
| Climate and Terrain | Any land and underground |
| Organization | Solitary |
| CR | 5 |
| Treasure | None |
| Alignment | Usually neutral |
| Advancement | 9-15 HD (Large) |
| Description |
A large air elemental is 16 feet high and weighs 4 lbs. Air elementals speak Auran, although they rarely choose to do so. Their voices sound like the high-pitched screech of a tornado or the low moan of a midnight storm. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Air Mastery (Ex): Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental. Whirlwind (Su): The elemental can transform itself into a
whirlwind once every 10 minutes and remain in that form for up to
1 round for every 2 HD it has. In this form, the elemental can
move through the air or along a surface at its fly speed.
The whirlwind is DC 16, damage 2d6, and height up to 40 feet.
|