id | 256 |
---|---|
Name | Devil:Imp |
SizeAndType | Tiny Outsider (Evil, Lawful) |
HitDice | 3d8 (13) |
Initiative | +3 (Dex) |
Speed | 20 ft., fly 50 ft. (perfect) |
ArmorClass | 18 (+2 size, +3 Dex, +3 natural) |
Attacks | Sting +8 melee |
Damage | Sting 1d4 and poison |
FaceAndReach | 2 1/2 ft. by 2 1/2 ft./0 ft. |
SpecialAttacks | Spell-like abilities, poison |
SpecialQualities | Damage reduction 5/silver, SR 5, poison immunity, fire resistance 20, see in darkness, polymorph, regeneration 2 |
Saves_Fort | 3 |
Saves_Ref | 6 |
Saves_Will | 4 |
Abilities | Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 10 |
Skills | Hide +15, Listen +5, Move Silently +5, Search +5, Spellcraft +5, Spot +5 |
Feats | Dodge, Weapon Finesse (sting) |
ClimateAndTerrain | Any land and underground |
Organization | Solitary |
ChallengeRating_Value | 2 |
Treasure | None |
Alignment | Always lawful evil |
Advancement | 4-6 HD (Tiny) |
Description |
Imps speak Infernal, Celestial, and Draconic. Combat Spell-Like Abilities: At will: detect good, detect magic, and
invisibility (self only); 1/day-suggestion. These abilities are
as the spells cast by a 6th-level sorcerer (save DC 10 + spell
level).
Poison (Ex): Sting, Fortitude save (DC 13); initial damage 1d4 temporary Dexterity, secondary damage 2d4 temporary Dexterity. Polymorph (Su): An imp can assume other forms at will as a standard action. This ability functions as polymorph self cast by a 12th-level sorcerer, except that an individual imp can assume only one or two forms no larger than Medium-size. Common forms include monstrous spider, raven, rat, and boar. Regeneration (Ex): Imps take normal damage from acid, and from holy and blessed weapons (if silver or enchanted). See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells. |