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Monsters

Id153
NameAnimal:Elephant
Size and TypeHuge Animal
Hit Dice11d8+55 (104)
Initiative+0 (Dex)
Speed40 ft.
Armor Class15 (-2 size, +7 natural)
AttacksSlam +16 melee, 2 stamps +11 melee; or gore +16 melee
DamageSlam 2d6+10, stamp 2d6+5; gore 2d8+15
Face and Reach10 ft. by 20 ft./10 ft.
Special AttacksTrample 2d8+15
Special QualitiesScent
Saves_Fort12
Saves_Ref7
Saves_Will4
AbilitiesStr 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7
SkillsListen +6, Spot +6
Feats
Climate and TerrainWarm forest and plains
OrganizationSolitary or herd (6-30)
CR8
TreasureNone
AlignmentAlways neutral
Advancement12-22 HD (Huge)
Description

This entry describes an African elephant. Indian elephants are slightly smaller and weaker (Strength 28), but more readily trained (Wisdom 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons.

Trample (Ex): An elephant can trample Medium-size or smaller creatures for automatic gore damage. Opponents who do not make attacks of opportunity against the elephant can attempt a Reflex save (DC 20) to halve the damage.