| Id | 153 |
|---|---|
| Name | Animal:Elephant |
| Size and Type | Huge Animal |
| Hit Dice | 11d8+55 (104) |
| Initiative | +0 (Dex) |
| Speed | 40 ft. |
| Armor Class | 15 (-2 size, +7 natural) |
| Attacks | Slam +16 melee, 2 stamps +11 melee; or gore +16 melee |
| Damage | Slam 2d6+10, stamp 2d6+5; gore 2d8+15 |
| Face and Reach | 10 ft. by 20 ft./10 ft. |
| Special Attacks | Trample 2d8+15 |
| Special Qualities | Scent |
| Saves_Fort | 12 |
| Saves_Ref | 7 |
| Saves_Will | 4 |
| Abilities | Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7 |
| Skills | Listen +6, Spot +6 |
| Feats | |
| Climate and Terrain | Warm forest and plains |
| Organization | Solitary or herd (6-30) |
| CR | 8 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 12-22 HD (Huge) |
| Description |
This entry describes an African elephant. Indian elephants are slightly smaller and weaker (Strength 28), but more readily trained (Wisdom 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons. Trample (Ex): An elephant can trample Medium-size or smaller creatures for automatic gore damage. Opponents who do not make attacks of opportunity against the elephant can attempt a Reflex save (DC 20) to halve the damage. |