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Monsters

id126
NameWight
SizeAndTypeMedium-Size Undead
HitDice4d12 (26)
Initiative+1 (Dex)
Speed30 ft.
ArmorClass15 (+1 Dex, +4 natural)
AttacksSlam +3 melee
DamageSlam 1d4+1 and energy drain
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksEnergy drain, create spawn
SpecialQualitiesUndead
Saves_Fort1
Saves_Ref2
Saves_Will5
AbilitiesStr 12, Dex 12, Con -, Int 11, Wis 13, Cha 15
SkillsClimb +5, Hide +8, Listen +8, Move Silently +16, Search +7, Spot +8
FeatsBlind-Fight
ClimateAndTerrainAny land and underground
OrganizationSolitary, gang (2-5), or pack (6-11)
ChallengeRating_Value3
TreasureNone
AlignmentAlways lawful evil
Advancement5-8 HD (Medium-size)
Description

Combat

Energy Drain (Su): Living creatures hit by a wight's slam attack receive one negative level. The Fortitude save to remove the negative level has a DC of 14.

Create Spawn (Su): Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Skills: Wights receive a +8 racial bonus to Move Silently checks.