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Monsters

id350
NameHalfling:Lightfoot
SizeAndTypeSmall Humanoid (Halfling)
HitDice1d8 (4)
Initiative+1 (Dex)
Speed20 ft.
ArmorClass15 (+1 Size, +1 Dex, +3 studded leather)
AttacksLongsword +2 melee; or heavy crossbow +3 ranged
DamageLongsword 1d8-1; or heavy crossbow 1d10
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacks
SpecialQualitiesHalfling traits
Saves_Fort3
Saves_Ref2
Saves_Will1
AbilitiesStr 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11
SkillsClimb +0, Hide +5, Jump +0, Listen +3, Move Silently +4
FeatsWeapon Focus (longsword)
ClimateAndTerrainAny land and underground
OrganizationCompany (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)
ChallengeRating_Value0.5
TreasureStandard
AlignmentUsually neutral
AdvancementBy character class
Description

Halflings speak Halfling and Common.

Combat

Halflings prefer to fight defensively, usually hiding and launching ranged attacks as the foe approaches.

Halfling Traits (Ex): Halflings benefit from a number of racial traits.

  • Small: Halflings gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.
  • +1 racial bonus to all saving throws.
  • +2 morale bonus to saving throws against fear. (This bonus stacks with the halfling's +1 bonus to saving throws in general.)
  • +1 racial attack bonus with a thrown weapon.

Skills: Halflings are agile, surefooted, and athletic. They receive a +2 racial bonus to Climb, Jump, and Move Silently checks. Their keen hearing bestows a +2 racial bonus to Listen checks.

Halfling Characters

A halfling's favored class is rogue.