| Id | 36 |
|---|---|
| Name | Dryad |
| Size and Type | Medium-Size Fey |
| Hit Dice | 2d6 (7) |
| Initiative | +6 (+2 Dex, +4 Improved Initiative) |
| Speed | 30 ft. |
| Armor Class | 12 (+2 Dex) |
| Attacks | Dagger +1 melee |
| Damage | Dagger 1d4 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Spell-like abilities |
| Special Qualities | Symbiosis |
| Saves_Fort | 0 |
| Saves_Ref | 5 |
| Saves_Will | 5 |
| Abilities | Str 10, Dex 15, Con 11, Int 14, Wis 15, Cha 18 |
| Skills | Animal Empathy +9, Craft (any one) or Knowledge (any one)+6, Escape Artist +7, Hide +7, Listen +9, Move Silently +7, Sense Motive +7, Spot +9, Wilderness Lore +7 |
| Feats | Alertness, Dodge, Improved Initiative |
| Climate and Terrain | Temperate and warm forest |
| Organization | Solitary or grove (4-7) |
| CR | 1 |
| Treasure | Standard |
| Alignment | Always chaotic good |
| Advancement | 3-4 HD (Medium-size) |
| Description |
Dryads speak Common, Elven, and Sylvan. Combat Spell-Like Abilities: Dryads can communicate with plants at will (as speak with plants). They can also, at will, step inside any tree and use dimension door as cast by a 7th-level sorcerer to reach their own oak tree. A dryad can use charm person three times per day, as cast by a 4th-level sorcerer; targets must succeed at a Will save (DC 15) or be charmed for 4 hours. Symbiosis (Su): Each dryad is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad's oak does not radiate magic. |