id | 36 |
---|---|
Name | Dryad |
SizeAndType | Medium-Size Fey |
HitDice | 2d6 (7) |
Initiative | +6 (+2 Dex, +4 Improved Initiative) |
Speed | 30 ft. |
ArmorClass | 12 (+2 Dex) |
Attacks | Dagger +1 melee |
Damage | Dagger 1d4 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Spell-like abilities |
SpecialQualities | Symbiosis |
Saves_Fort | 0 |
Saves_Ref | 5 |
Saves_Will | 5 |
Abilities | Str 10, Dex 15, Con 11, Int 14, Wis 15, Cha 18 |
Skills | Animal Empathy +9, Craft (any one) or Knowledge (any one)+6, Escape Artist +7, Hide +7, Listen +9, Move Silently +7, Sense Motive +7, Spot +9, Wilderness Lore +7 |
Feats | Alertness, Dodge, Improved Initiative |
ClimateAndTerrain | Temperate and warm forest |
Organization | Solitary or grove (4-7) |
ChallengeRating_Value | 1 |
Treasure | Standard |
Alignment | Always chaotic good |
Advancement | 3-4 HD (Medium-size) |
Description |
Dryads speak Common, Elven, and Sylvan. Combat Spell-Like Abilities: Dryads can communicate with plants at will (as speak with plants). They can also, at will, step inside any tree and use dimension door as cast by a 7th-level sorcerer to reach their own oak tree. A dryad can use charm person three times per day, as cast by a 4th-level sorcerer; targets must succeed at a Will save (DC 15) or be charmed for 4 hours. Symbiosis (Su): Each dryad is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad's oak does not radiate magic. |