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Monsters

id36
NameDryad
SizeAndTypeMedium-Size Fey
HitDice2d6 (7)
Initiative+6 (+2 Dex, +4 Improved Initiative)
Speed30 ft.
ArmorClass12 (+2 Dex)
AttacksDagger +1 melee
DamageDagger 1d4
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksSpell-like abilities
SpecialQualitiesSymbiosis
Saves_Fort0
Saves_Ref5
Saves_Will5
AbilitiesStr 10, Dex 15, Con 11, Int 14, Wis 15, Cha 18
SkillsAnimal Empathy +9, Craft (any one) or Knowledge (any one)+6, Escape Artist +7, Hide +7, Listen +9, Move Silently +7, Sense Motive +7, Spot +9, Wilderness Lore +7
FeatsAlertness, Dodge, Improved Initiative
ClimateAndTerrainTemperate and warm forest
OrganizationSolitary or grove (4-7)
ChallengeRating_Value1
TreasureStandard
AlignmentAlways chaotic good
Advancement3-4 HD (Medium-size)
Description

Dryads speak Common, Elven, and Sylvan.

Combat

Spell-Like Abilities: Dryads can communicate with plants at will (as speak with plants). They can also, at will, step inside any tree and use dimension door as cast by a 7th-level sorcerer to reach their own oak tree. A dryad can use charm person three times per day, as cast by a 4th-level sorcerer; targets must succeed at a Will save (DC 15) or be charmed for 4 hours.

Symbiosis (Su): Each dryad is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad's oak does not radiate magic.