| Id | 116 |
|---|---|
| Name | Thoqqua |
| Size and Type | Medium-Size Elemental (Earth, Fire) |
| Hit Dice | 3d8+3 (16) |
| Initiative | +1 (Dex) |
| Speed | 30 ft., burrow 20 ft. |
| Armor Class | 18 (+1 Dex, +7 natural) |
| Attacks | Slam +4 melee |
| Damage | Slam 1d6+3 and 2d6 fire |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Heat, burn |
| Special Qualities | Fire subtype, tremorsense |
| Saves_Fort | 4 |
| Saves_Ref | 4 |
| Saves_Will | 2 |
| Abilities | Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10 |
| Skills | Intuit Direction +4, Jump +6, Listen +6, Move Silently +5 |
| Feats | |
| Climate and Terrain | Any underground |
| Organization | Solitary or pair |
| CR | 2 |
| Treasure | None |
| Alignment | Usually neutral |
| Advancement | 4-9 HD (Large) |
| Description |
Combat When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. In either case, treat the maneuver as a charge. Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage. Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed at a Reflex save (DC 13) or catch fire. The flame burns for 1d4 rounds if not extinguished sooner. The burning creature can use a full-round action to put out the flame. Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save. Tremorsense (Ex): Thoqquas can automatically sense the location of anything within 60 feet that is in contact with the ground. |