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Monsters

id116
NameThoqqua
SizeAndTypeMedium-Size Elemental (Earth, Fire)
HitDice3d8+3 (16)
Initiative+1 (Dex)
Speed30 ft., burrow 20 ft.
ArmorClass18 (+1 Dex, +7 natural)
AttacksSlam +4 melee
DamageSlam 1d6+3 and 2d6 fire
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksHeat, burn
SpecialQualitiesFire subtype, tremorsense
Saves_Fort4
Saves_Ref4
Saves_Will2
AbilitiesStr 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10
SkillsIntuit Direction +4, Jump +6, Listen +6, Move Silently +5
Feats
ClimateAndTerrainAny underground
OrganizationSolitary or pair
ChallengeRating_Value2
TreasureNone
AlignmentUsually neutral
Advancement4-9 HD (Large)
Description

Combat

When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. In either case, treat the maneuver as a charge.

Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage.

Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed at a Reflex save (DC 13) or catch fire. The flame burns for 1d4 rounds if not extinguished sooner. The burning creature can use a full-round action to put out the flame.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Tremorsense (Ex): Thoqquas can automatically sense the location of anything within 60 feet that is in contact with the ground.