| Id | 197 |
|---|---|
| Name | Vermin:Giant Bee |
| Size and Type | Medium-Size Vermin |
| Hit Dice | 3d8 (13) |
| Initiative | +2 (Dex) |
| Speed | 20 ft., fly 80 ft. (good) |
| Armor Class | 14 (+2 Dex, +2 natural) |
| Attacks | Sting +2 melee |
| Damage | Sting 1d4 and poison |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Poison |
| Special Qualities | Vermin |
| Saves_Fort | 3 |
| Saves_Ref | 3 |
| Saves_Will | 2 |
| Abilities | Str 11, Dex 14, Con 11, Int -, Wis 12, Cha 9 |
| Skills | Intuit Direction +6, Spot +6 |
| Feats | |
| Climate and Terrain | Temperate and warm land and underground |
| Organization | Solitary, swarm (2-5), or hive (11-20) |
| CR | 0.5 |
| Treasure | No coins; 1/4 goods (honey only); no items |
| Alignment | Always neutral |
| Advancement | 4-6 HD (Medium-size); 7-9 HD (Large) |
| Description |
Poison (Ex): Sting, Fortitude save (DC 13); initial and secondary damage 1d6 temporary Constitution. A bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies. Vermin: Immune to mind-influencing effects. |