| Id | 289 |
|---|---|
| Name | Elemental:Air Elemental, Medium |
| Size and Type | Medium-Size Elemental (Air) |
| Hit Dice | 4d8+8 (26) |
| Initiative | +9 (+5 Dex, +4 Improved Initiative) |
| Speed | Fly 100 ft. (perfect) |
| Armor Class | 18 (+5 Dex, +3 natural) |
| Attacks | Slam +8 melee |
| Damage | Slam 1d6+1 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Air mastery, whirlwind |
| Special Qualities | Elemental |
| Saves_Fort | 3 |
| Saves_Ref | 9 |
| Saves_Will | 1 |
| Abilities | Str 12, Dex 21, Con 14, Int 4, Wis 11, Cha 11 |
| Skills | Listen +7, Spot +7 |
| Feats | Flyby Attack, Improved Initiative, Weapon Finesse (slam) |
| Climate and Terrain | Any land and underground |
| Organization | Solitary |
| CR | 3 |
| Treasure | None |
| Alignment | Usually neutral |
| Advancement | 5-7 HD (Medium-size) |
| Description |
A medium-size air elemental is 8 feet high and weighs 2 lbs. Air elementals speak Auran, although they rarely choose to do so. Their voices sound like the high-pitched screech of a tornado or the low moan of a midnight storm. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Air Mastery (Ex): Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental. Whirlwind (Su): The elemental can transform itself into a
whirlwind once every 10 minutes and remain in that form for up to
1 round for every 2 HD it has. In this form, the elemental can
move through the air or along a surface at its fly speed.
The whirlwind is DC 13, damage 1d6, and height up to 30 feet.
|