id | 311 |
---|---|
Name | Elemental:Water Elemental, Elder |
SizeAndType | Huge Elemental (Water) |
HitDice | 24d8+120 (228) |
Initiative | +6 (Dex) |
Speed | 20 ft., swim 90 ft. |
ArmorClass | 23 (-2 size, +6 Dex, +9 natural) |
Attacks | Slam +25/+20/+15/+10 melee |
Damage | Slam 2d10+13 |
FaceAndReach | 10 ft. by 5 ft./15 ft. |
SpecialAttacks | Water mastery, drench, vortex |
SpecialQualities | Elemental, damage reduction 15/+3, fire immunity |
Saves_Fort | 19 |
Saves_Ref | 14 |
Saves_Will | 8 |
Abilities | Str 28, Dex 22, Con 21, Int 6, Wis 11, Cha 11 |
Skills | Listen +26, Spot +26 |
Feats | Cleave, Great Cleave, Improved Critical (slam), Power Attack, Sunder |
ClimateAndTerrain | Any land and underground |
Organization | Solitary |
ChallengeRating_Value | 11 |
Treasure | None |
Alignment | Usually neutral |
Advancement | 25+ HD (Huge) |
Description |
A greater water elemental is 36 feet high and weighs 21,000 lbs. Water elementals speak Aquan but rarely choose to do so. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Water Mastery (Ex): A water elemental gains a +1 attack and damage bonus if both it and its opponent touch water. If the opponent or elemental is landbound, the elemental suffers a -4 penalty to attack and damage. (These modifiers are not included in the statistics block.) A water elemental can be a serious threat to a ship that crosses its path. The elemental can easily overturn small craft (5 feet of length per Hit Die of the elemental) and stop larger vessels (10 feet long per HD). Even large ships (20 feet long per HD) can be slowed to half speed. Drench (Ex): The elemental's touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. The creature can dispel magical fire it touches as dispel magic cast by a sorcerer whose level equals the elemental's HD total. Vortex (Su): The elemental can transform itself into a
whirlpool once every 10 minutes, provided it is underwater, and
remain in that form for up to 1 round for every 2 HD it has. In
vortex form, the elemental can move through the water or along
the bottom at its swim speed. The vortex is DC 29, damage 2d8,
and up to 60 feet high.
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