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Monsters

id413
NameNaga:Dark Naga
SizeAndTypeLarge Aberration
HitDice9d8+18 (58)
Initiative+2 (Dex)
Speed40 ft.
ArmorClass14 (-1 size, +2 Dex, +3 natural)
AttacksSting +7 melee, bite +2 melee
DamageSting 2d4+2 and poison, bite 1d4+1
FaceAndReach5 ft. by 5 ft. (coiled)/10 ft.
SpecialAttacksPoison, detect thoughts, spells
SpecialQualitiesPoison immunity, guarded thoughts, charm resistance
Saves_Fort5
Saves_Ref7
Saves_Will8
AbilitiesStr 14, Dex 15, Con 14, Int 16, Wis 15, Cha 17
SkillsBluff +9, Concentration +13, Listen +11, Sense Motive +8, Spellcraft +12, Spot +11
FeatsAlertness, Combat Casting, Dodge, Lightning Reflexes
ClimateAndTerrainTemperate and warm land and underground
OrganizationSolitary or nest (2-4)
ChallengeRating_Value8
TreasureStandard
AlignmentUsually lawful evil
Advancement10-13 HD (Large); 14-27 HD (Huge)
Description

Detect Thoughts (Su): A dark naga can continuously detect thoughts as the spell cast by a 9th-level sorcerer (DC 15). This ability is always active.

Poison (Ex): Sting, Fortitude save (DC 16) or lapse into a nightmare-haunted sleep for 2d4 minutes.

Guarded Thoughts (Ex): Dark nagas are immune to any form of mind reading.

Charm Resistance (Ex): Dark nagas receive a +2 racial bonus to saving throws against all charm effects (not included in the statistics block).

Spells: Dark nagas cast spells as 7th-level sorcerers.