NameComponentsCasting TimeBlurbActions
Acid ArrowV, S, M, F1 actRanged touch attack; 2d4 dmg for 1 rnd + 1 rnd/3-lvls.View
Acid FogV, S, M/DF1 actFog deals acid damage.View
Acid SplashV, S1 actYou fire and orb that deals 1d3 acid dmg.View
AidV, S, DF1 act+1 attack, +1 against fear, 1d8 temporary hit points.View
Air WalkV, S, DF1 actSubject treads on air as if solid (climb at 45-deg angle)View
AlarmV, S, F/DF1 actWards an area for 2 hours/level.View
Alter SelfV, S1 actAs change self, plus more drastic changes.View
Analyze DweomerV, S, F8 hrsReveals magical aspects of subject.View
Animal GrowthV, S1 actOne animal/two levels doubles in size, HD.View
Animal MessengerV, S, M1 actSends a Tiny animal to a specific place.View
Animal ShapesV, S, DF1 actOne ally/level polymorphs into chosen animal.View
Animal TranceV, S1 actFascinates 2d6 HD of animals.View
Animate DeadV, S, M1 actCreates undead skeletons and zombies.View
Animate ObjectsV, S1 actObjects attack your foes.View
Animate PlantsV1 actAnimated plants attack designated targets.View
Animate RopeV, S1 actMakes a rope move at your command.View
Antilife ShellV, S, DF1 full rnd10-ft. field hedges out living creatures.View
Antimagic FieldV, S, M/DF1 actNegates magic within 10 ft.View
AntipathyV, S, M/DF1 hrObject or location repels certain creatures.View
Antiplant ShellV, S, DF1 actKeeps animated plants at bay.View
Arcane EyeV, S, M10 minsInvisible floating eye moves 30 ft./round.View
Arcane LockV, S, M1 actMagically locks a portal or chest.View
Arcane MarkV, S1 actInscribes a personal rune (visible or invisible).View
Arcane SightV, S1 actSee magical auras within 120 feet of you.View
Arcane Sight, GreaterV, S1 actSee and identify active magical effects.View
Astral ProjectionV, S, M30 minsProjects you and companions into Astral Plane.View
AtonementV, S, M, F, DF, XP1 hrRemoves burden of misdeeds from subject.View
AuguryV, S, F1 actLearns whether an action will be good or bad.View
AwakenV, S, F, XPOne dayAnimal or tree gains human intellect.View
Baleful PolymorphV, S1 actPolymorhts target into a 1 HD animal.View
BaneV, S, DF1 actEnemies suffer -1 attack, -1 on saves against fear.View
BanishmentV, S, F1 actBanishes 2 HD/level extraplanar creatures.View
BarkskinV, S, DF1 actGrants +3 natural armor bonus (or higher).View
Bear's EnduranceV, S, DF1 actGain 1d4+1 Con for 1 hr./level.View
Bear's Endurance, MassV, S, DF1 actGain 1d4+1 Con for 1 hr./level.View
Bestow CurseV, S1 act-6 to ability; -4 on Attk/save/checks; or 50% lose action.View
Bigby's Clenched FistV, S, F/DF1 actLarge hand attacks your foes.View
Bigby's Forceful HandV, S, F1 actHand pushes creatures away.View
Bigby's Grasping HandV, S, F/DF1 actHand provides cover, pushes, or grapples.View
Bigby's Interposing HandV, S, F1 actHand provides 90% cover against one opponent.View
BindingV, S, MOne minArray of techniques to imprison a creature.View
Black TentaclesV, S, M1 act1d4 +1/level tentacles grapple randomly within 15 ft.View
Blade BarrierV, S1 actBlades encircling you deal 1d6 damage/level.View
BlasphemyV1 actKills, paralyzes, weakens, or dazes nonevil subjects.View
BlessV, S, DF1 actAllies gain +1 attack and +1 on saves against fear.View
Bless WaterV, S, M1 minMakes holy water.View
Bless WeaponV, S1 actWeapon gains +1 bonus.View
BlightV, S, DF1 actWithers plant by dealing 1d6 dmg/lvl.View
Blindness/DeafnessV1 actMakes subject blind or deaf.View
BlinkV, S1 actYou randomly vanish and reappear for 1 round/level.View
BlurV1 actAttacks miss subject 20% of the time.View
Break EnchantmentV, S1 minFrees from enchantment, alteration, curse, or petrification.View
Bull's StrengthV, S, M/DF1 actSubject gains 1d4+1 Str for 1 hr./level.View
Bull's Strength, MassV, S, M/DF1 actSubject gains 1d4+1 Str for 1 hr./level.View
Burning HandsV, S1 act1d4 fire damage/level (max: 5d4).View
Call LightningV, S1 rndDirects lightning bolts (1/lvl) dealing 3d6 dmg.View
Call Lightning StormV, S1 rndDirects lightning bolts (1/lvl) dealing 5d6 dmg.View
Calm AnimalsV, S1 actCalms 2d4 +1/lvl HD of animals, beasts, and magical beasts.View
Calm EmotionsV, S, DF1 actCalms 1d6 creatures/level, negating emotion effects.View
Cat's GraceV, S, M1 actSubject gains 1d4+1 Dex for 1 hr./level.View
Cat's Grace, MassV, S, M1 actSubjects gain 1d4+1 Dex for 1 min./level.View
Cause FearV, S1 actOne creature flees for 1d4 rounds.View
Chain LightningV, S, F1 act1d6 damage/level; secondary bolts.View
ChangestaffV, S, F1 full rndYour staff becomes a treant on command.View
Chaos HammerV, S1 actDamages and staggers lawful creatures.View
Charm AnimalV, S1 actMakes one person or animal your friend.View
Charm MonsterV, S1 actMakes monster believe it is your ally.View
Charm Monster, MassV1 actAs charm monster, but all within 30 ft.View
Charm PersonV, S1 actMakes one person your friend.View
Chill MetalV, S, DF1 actCold metal damages those who touch it.View
Chill TouchV, S1 act1 touch/level deals 1d6 damage and possibly 1 Str damage.View
Circle of DeathV, S, M1 actKills 1d4 HD/level.View
Clairaudience/ClairvoyanceV, S, F/DF1 actHear or see at a distance for 1 min./level.View
Cloak of ChaosV, S, F1 act+4 AC, +4 resistance, SR 25 against lawful spells.View
CloneV, S, M, F10 minsDuplicate awakens when original dies.View
CloudkillV, S1 actKills 3 HD or less; 4-6 HD save or die.View
Color SprayV, S, M1 actKnocks unconscious, blinds, or stuns 1d6 weak creatures.View
CommandV1 actOne subject obeys one-word command for 1 round.View
Command PlantsV, S, DF1 actTalk to and control plants & fungi.View
Command UndeadV, S, M1 actUndead creature perceives you as friendly.View
CommuneV, S, M, DF, XP10 minsDeity answers one yes-or-no question/level.View
Commune with NatureV, S10 minsLearn about terrain for one mile/level.View
Comprehend LanguagesV, S, M/DF1 actUnderstands all spoken and written languages.View
Cone of ColdV, S, M/DF1 act1d6 cold damage/level.View
ConfusionV, S, M/DF1 actMakes subject behave oddly for 1 round/level.View
Confusion, LesserV, S, DF1 actOne creature acts randomly for one round.View
ConsecrateV, S, M, DF1 actFills area with positive energy, making undead weaker.View
Contact Other PlaneV10 minsAsk question of extraplanar entity.View
ContagionV, S1 actInfects subject with chosen disease.View
ContingencyV, S, M, FAt least 10 mins (see text)Sets trigger condition for another spell.View
Continual FlameV, S, M1 actMakes a permanent, heatless torch.View
Control PlantsV1 actPlants animate and vegetation entangles.View
Control UndeadV, S, M1 actUndead don't attack you while under your command.View
Control WaterV, S, M/DF1 actRaises, lowers, or parts bodies of water.View
Control WeatherV, S10 mins (see text)Changes weather in local area.View
Control WindsV, S1 actChange wind direction and speed.View
Create Food and WaterV, S10 minsFeeds three humans (or one horse)/level.View
Create Greater UndeadV, S, M1 hrMummies, spectres, vampires, or ghosts.View
Create UndeadV, S, M1 hrGhouls, shadows, ghasts, wights, or wraiths.View
Create WaterV, S1 actCreates 2 gallons/level of pure water.View
Creeping DoomV, S1 full rndCarpet of insects attacks at your command.View
Crushing HandV, S, M, F/DF1 actAs Bigby's interposing hand, but stronger.View
Cure Critical WoundsV, S1 actCures 4d8 +1/level damage (max +20).View
Cure Critical Wounds, MassV, S1 actCures 4d8 +1/level damage (max +20).View
Cure Light WoundsV, S1 actCures 1d8 +1/level damage (max +5).View
Cure Light Wounds, MassV, S1 actCures 1d8 +1/level damage in all directions.View
Cure Minor WoundsV, S1 actCures 1 point of damage.View
Cure Moderate WoundsV, S1 actCures 2d8 +1/level (max +10).View
Cure Moderate Wounds, MassV, S1 actCures 2d8 +1/level damage (max +10).View
Cure Serious WoundsV, S1 actCures 3d8 +1/level damage (max +15).View
Cure Serious Wounds, MassV, S1 actCures 3d8 +1/level damage (max +35).View
Curse WaterV, S, M1 minMakes unholy water.View
Dancing LightsV, S1 actFigment torches or other lights.View
DarknessV, M/DF1 act20-ft. radius of supernatural darkness.View
DarkvisionV, S, M1 actSee 60 ft. in total darkness.View
DaylightV, S1 act60-ft. radius of bright light.View
DazeV, S, M1 actCreature loses next action.View
Daze MonsterV, S, M1 actCreature loses next action.View
Death KnellV, S1 actKill dying creat and gain 1d8 tmp. hp, +2 Str, and +1 lvl.View
Death WardV, S, DF1 actGrants immunity to death spells and effects.View
DeathwatchV, S1 actSees how wounded subjects within 30 ft. are.View
Deep SlumberV, S, M1 rndPut 2d4 HD of creatures into comatose slumber.View
Deeper DarknessV, S1 actObject sheds absolute darkness in 60-ft. radius.View
Delay PoisonV, S, DF1 actStops poison from harming subject for 1 hour/level.View
Delayed Blast FireballV, S, M1 act1d8 fire damage/level; you can delay blast for 5 rounds.View
DemandV, S, M/DF10 minsAs sending, plus you can send suggestion.View
DesecrateV, S, M, DF1 actFills area with negative energy, making undead stronger.View
DestructionV, S, F1 actKills subject and destroys remains.View
Detect Animals or PlantsV, S1 actDetects species of animals or plants.View
Detect ChaosV, S, DF1 actReveals creatures, spells, or objects.View
Detect EvilV, S, DF1 actReveals creatures, spells, or objects.View
Detect GoodV, S, DF1 actReveals creatures, spells, or objects.View
Detect LawV, S, DF1 actReveals creatures, spells, or objects.View
Detect MagicV, S1 actDetects spells and magic items within 60 ft.View
Detect PoisonV, S1 actDetects poison in one creature or small object.View
Detect ScryingV, S, M1 actAlerts you of magical eavesdropping.View
Detect Secret DoorsV, S1 actReveals hidden doors within 60 ft.View
Detect Snares and PitsV, S1 actReveals natural or primitive traps.View
Detect ThoughtsV, S, F/DF1 actAllows "listening" to surface thoughts.View
Detect UndeadV, S, M/DF1 actReveals undead within 60 ft.View
DictumV1 actKills, paralyzes, weakens, or dazes nonlawful subjects.View
Dimension DoorV1 actTeleports you and up to 500 lb.View
Dimensional AnchorV, S1 actBars extradimensional movement.View
Dimensional LockV, S1 actBarrier completely blocks extradimensional travel.View
Diminish PlantsV, S, DF1 actReduces size or blights growth of normal plants.View
Discern LiesV, S, DF1 actReveals deliberate falsehoods.View
Discern LocationV, S, DF10 minsExact location of creature or object.View
Disguise SelfV, S1 actChanges your appearance.View
DisintegrateV, S, M/DF1 actMakes one creature or object vanish.View
DismissalV, S, F/DF1 actForces a creature to return to native plane.View
Dispel ChaosV, S, DF1 act+4 bonus against attacks by chaotic creatures.View
Dispel EvilV, S, DF1 act+4 bonus against attacks by evil creatures.View
Dispel GoodV, S, DF1 act+4 bonus against attacks by good creatures.View
Dispel LawV, S, DF1 act+4 bonus against attacks by lawful creatures.View
Dispel MagicV, S1 actCancels magical spells and effects.View
Dispel Magic, GreaterV, S1 actAs dispel magic, but +20 on check.View
DisplacementV, M1 actAttacks miss subject 50%.View
Disrupt UndeadV, S1 actDeals 1d6 damage to one undead.View
Disrupting WeaponV, S1 actMakes a melee weapon deadly to undead.View
DivinationV, S, M10 minsProvides useful advice on to specific proposed actions.View
Divine FavorV, S, DF1 actYou gain attack, damage bonus, +1/three levels.View
Divine PowerV, S, DF1 actYou gain attack bonus, 18 Str, and 1 hp/level.View
Dominate AnimalV, S1 actSubject animal obeys silent mental commands.View
Dominate MonsterV, S1 actAs dominate person, but any creature.View
Dominate PersonV, S1 actControls humanoid telepathically.View
DoomV, S, DF1 actSubject suffers -2 on Attk, dmg, saves, and checks.View
DreamV, S1 minSends message to anyone sleeping.View
Eagle's SplendorV, S, M/DF1 actGrants a +4 bonus to Cha.View
Eagle's Splendor, MassV, S, M/DF1 actGrants a +4 bonus to Cha.View
EarthquakeV, S, DF1 actIntense tremor shakes 5-ft./level radius.View
Elemental SwarmV, S10 minsSummons 2d4 Large, 1d4 Huge elementals.View
Emotion (rage)V, S1 actTarget gains +2 to Str and Con; +1 on Will; -2 on AC.View
Endure ElementsV, S1 actIgnores 5 damage/round from one energy type.View
Energy DrainV, S1 actSubject gains 2d4 negative levels.View
EnervationV, S1 actSubject gains 1d4 negative levels.View
Enlarge PersonV, S, M1 actObject or creature grows +10%/level (max +50%).View
Enlarge Person, MassV, S, M1 actHumanoids double their heightView
EntangleV, S, DF1 actPlants entangle everyone in 40-ft.-radius circle.View
EnthrallV, S1 full rndCaptivates all within 100 ft. + 10 ft./level.View
Entropic ShieldV, S1 actRanged attacks against you have 20% miss chance.View
EraseV, S1 actMundane or magical writing vanishes.View
Ethereal JauntV, S1 actYou become ethereal for 1 round/level.View
EtherealnessV, S1 actTravel to Ethereal Plane with companions.View
Expeditious RetreatV, S1 actDoubles your speed.View
Explosive RunesV, S1 actDeals 6d6 damage when read.View
EyebiteV, S1 actCharm, fear, sicken or sleep one subject.View
FabricateV, S, MSee textTransforms raw materials into finished items.View
Faerie FireV, S, DF1 actOutlines subjects with light; cancels blur, conceal, etc.View
False LifeV, S, M1 actGain temp. HP equal to 1d10 +1/lvl (max 10).View
False VisionV, S, M1 actFools scrying with an illusion.View
FearV, S, M1 actSubjects within cone flee for 1 round/level.View
Feather FallVSee textObjects or creatures fall slowly.View
FeeblemindV, S, M1 actSubject's Int drops to 1.View
Find the PathV, S, F3 rndsShows most direct way to a location.View
Find TrapsV, S1 actNotice traps as a rogue does.View
Finger of DeathV, S1 actKills one subject.View
Fire SeedsV, S, M1 act/seedAcorns and berries become grenades and bombs.View
Fire ShieldV, S, M/DF1 actAttackers take fire dmg; you're protected from heat or cold.View
Fire StormV, S1 full rndDeals 1d6 fire damage/level.View
Fire TrapV, S, M10 minsOpened object deals 1d4 +1/level damage.View
FireballV, S, M1 act1d6 damage per level, 20-ft. radius.View
Flame ArrowV, S, M1 actTurns ammunition into fiery projectiles (+1d6 fire damage)View
Flame BladeV, S, DF1 actTouch attack deals 1d8 +1/two levels damage.View
Flame StrikeV, S, DF1 actSmites foes with divine fire (1d6/level).View
Flaming SphereV, S, M/DF1 actRolling ball of fire, 2d6 damage, lasts 1 round/level.View
FlareV1 actDazzles one creature (-1 attack).View
Flesh to StoneV, S, M1 actTurns subject creature into statue.View
Floating DiskV, S, M1 act3-ft.-diameter horizontal disk that holds 100 lb./level.View
FlyV, S, F/DF1 actSubject flies at speed of 90.View
Fog CloudV, S1 actFog obscures vision.View
ForbiddanceV, S, M, DF6 rndsDenies area to creatures of another alignment.View
ForcecageV, S, M (see text)1 actCube of force imprisons all inside.View
ForesightV, S, M/DF1 act"Sixth sense" warns of impending danger.View
Fox's CunningV, S, M/DF1 actGrants a +4 bonus to Int.View
Fox's Cunning, MassV, S, M/DF1 actGrants a +4 bonus to Int.View
FreedomV, S1 actReleases creature suffering imprisonment.View
Freedom of MovementV, S, M, DF1 actSubject moves normally despite impediments.View
Freezing SphereV, S, F1 actFreezes water or deals cold damage.View
Gaseous FormS, M/DF1 actSubject becomes insubstantial and can fly slowly.View
GateV, S1 actConnects two planes for travel or summoning.View
Geas/QuestV1 actAs lesser geas, plus it affects any creature.View
Gentle ReposeV, S, M/DF1 actPreserves one corpse.View
Ghost SoundV, S, M1 actFigment sounds.View
Ghoul TouchV, S, M1 actParalyzes one subject; stench gives -2 to near creats.View
Giant VerminV, S, DF1 actTurns insects into giant vermin.View
GlibnessS1 actYou gain a +30 bonus on Bluff checks.View
GlitterdustV, S, M1 actBlinds creatures, outlines invisible creatures.View
Globe of InvulnerabilityV, S, M1 actAs minor globe, plus 4th level.View
Glyph of WardingV, S, M10 minsInscription harms those who pass it.View
GoodberryV, S, DF1 act2d4 berries each cure 1 hp (max 8 hp/24 hours).View
GreaseV, S, M1 actMakes 10-ft. square or one object slippery.View
Greater CommandV1 actAs command, but affects one subject/level.View
Greater Glyph of WardingV, S, M10 minsGlyph deals 10d8 dmg or 6th level spell to trespassers.View
Greater Magic FangV, S, DF1 actNatural weapon gets +1 to Attk and dmg/3-lvls (max +5).View
Greater Magic WeaponV, S, M/DF1 act+1/three levels (max +5).View
Greater Planar AllyV, S, DF10 minsAs lesser planar ally, but up to 24 HD.View
Greater Planar BindingV, S10 minsAs lesser planar binding, but up to 24 HD.View
Greater RestorationV, S, XP10 minsAs restoration, plus restores all levels and ability scoresView
Greater Shadow ConjurationV, S1 actAs shadow conjuration, but up to 4th level and 40% real.View
Greater Shadow EvocationV, S1 actAs shadow evocation, but up to 5th level.View
Guards and WardsV, S, M, F30 mins (D)Array of magic effects protect area.View
GuidanceV, S1 act+1 on one roll, throw, or check.View
Gust of WindV, S, F1 actBlows away or knocks down smaller creatures.View
HallowV, S, M, DFOne dayDesignates location as holy.View
Hallucinatory TerrainV, S, M10 minsTerrain type appears like another (field into forest, etc.).View
Halt UndeadV, S, M1 actImmobilizes undead for 1 round/level.View
HarmV, S1 actDeals 10 dmg/lvl (max 150 or until creature reaches 1 HP) View
HasteV, S, M1 actExtra partial action and +4 AC.View
HealV, S1 actCures 10 HP/lvl (max 150), diseases, and mental conditions.View
Heal MountV, S1 actAs heal on warhorse or other mount.View
Heat MetalV, S, DF1 actHot metal damages those who touch it.View
Helping HandV, S, DF1 actGhostly hand leads subject to you.View
Heroes' FeastV, S, DF10 minsFood for one creature/level cures and blesses.View
HeroismV, S1 actTarget gains a +2 on Attk, saves, and skill checks.View
Heroism, GreaterV, S1 act+4 on Attk/save/skills; immune to fear; temp. HP/lvl.View
Hide from AnimalsS, DF1 actAnimals can't perceive one subject/level.View
Hide from UndeadV, S, DF1 actUndead can't perceive one subject/level.View
Hideous LaughterV, S, M1 actSubject loses actions for 1d3 rounds.View
Hold AnimalV, S1 actHolds one animal helpless; 1 round/level.View
Hold MonsterV, S, M/DF1 actAs hold person, but any creature.View
Hold Monster, MassV, S, M/DF1 actAs hold person, but any creature.View
Hold PersonV, S, F/DF1 actHolds one person helpless; 1 round/level.View
Hold Person, MassV, S, F/DF1 actHolds several creatures helpless; 1 round/level.View
Hold PortalV1 actHolds door shut.View
Holy AuraV, S, F1 act+4 AC, +4 resistance, and SR 25 against evil spells.View
Holy SmiteV, S1 actDamages and blinds evil creatures.View
Holy SwordV, S1 actWeapon becomes +5, does double damage against evil.View
Holy WordV1 actKills, paralyzes, weakens, or dazes nongood subjects.View
Horrid WiltingV, S, M/DF1 actDeals 1d8 damage/level within 30 ft.View
Hypnotic Pattern(V), S, M1 actFascinates 2d4+1 HD/level of creatures.View
HypnotismV, S1 actFascinates 2d4 HD of creatures.View
Ice StormV, S, M/DF1 actHail deals 5d6 damage in cylinder 40 ft. across.View
IdentifyV, S, M/DF8 hrsDetermines single feature of magic item.View
Illusory ScriptV, S, M1 min or longer (see text)Only intended reader can decipher.View
Illusory WallV, S1 actWall, floor, or ceiling looks real; can be passed through.View
Imbue with Spell AbilityV, S, DF10 minsTransfer spells to subject.View
ImplosionV, S1 actKills one creature/round.View
ImprisonmentV, S1 actEntombs subject beneath the earth.View
Incendiary CloudV, S1 actCloud deals 4d6 fire damage/round.View
Inflict Critical WoundsV, S1 actTouch attack, 4d8 +1/level damage (max +20).View
Inflict Critical Wounds, MassV, S1 actDeals 1d8 +1/level damage in all directions.View
Inflict Light WoundsV, S1 actTouch attack, 1d8 +1/level damage (max +5).View
Inflict Light Wounds, MassV, S1 actDeals 1d8 +1/level damage in all directions.View
Inflict Minor WoundsV, S1 actTouch attack, 1 point of damage.View
Inflict Moderate WoundsV, S1 actTouch attack, 2d8 +1/level damage (max +10).View
Inflict Moderate Wounds, MassV, S1 actDeals 2d8 +1/level damage in all directions (max +30).View
Inflict Serious WoundsV, S1 actTouch attack, 3d8 +1/level damage (max +15).View
Inflict Serious Wounds, MassV, S1 actDeals 3d8 +1/level damage in all directions (max +35).View
InsanityV, S1 actSubject suffers continuous confusion.View
Insect PlagueV, S, DF1 full rndInsect horde limits vision, deals dmg; weak creatures flee.View
Instant SummonsV, S, M1 actPrepared object appears in your hand.View
InvisibilityV, S, M/DF1 actSubject is invisible for 10 min./level or until it attacks.View
Invisibility PurgeV, S1 actDispels invisibility within 5 ft./level.View
Invisibility SphereV, S, M1 actMakes everyone within 10 ft. invisible.View
Invisibility, GreaterV, S1 actAs invisibility, but subject can attack and stay invisible.View
Iron BodyV, S, M/DF1 actYour body becomes living iron.View
IronwoodV, S1 min/lb. transformedMagical wood is strong as steel.View
JumpV, S, M1 actSubject gets +30 on Jump checks.View
Keen EdgeV, S1 actDoubles normal weapon's threat range.View
KnockV1 actOpens locked or magically sealed door.View
Know DirectionV, S1 actYou discern north.View
Legend LoreV, S, M, FSee textLearn tales about a person, place, or thing.View
Leomund's Secret ChestV, S, F10 minsHides chest on Ethereal Plane; you retrieve it at will.View
Lesser GeasV1 actCommands subject of 7 HD or less.View
Lesser Globe of InvulnerabilityV, S, M1 actStops 1st- through 3rd-level spell effects.View
Lesser Planar AllyV, S, DF10 minsExchange services with an 8 HD outsider.View
Lesser Planar BindingV, S10 minsTraps outsider until it performs a task.View
Lesser RestorationV, S3 rndsDispels magic ability penalty or repairs 1d4 ability dmg.View
LevitateV, S, F1 actSubject moves up and down at your direction.View
LightV, M/DF1 actObject shines like a torch.View
Lightning BoltV, S, M1 actElectricity deals 1d6 damage/level.View
Limited WishV, S, XP1 actAlters reality-within spell limits.View
LiveoakV, S10 minsOak becomes treant guardian.View
Locate CreatureV, S, M1 actIndicates direction to familiar creature.View
Locate ObjectV, S, F/DF1 actSenses direction toward object (specific or type).View
LongstriderV, S, M1 actIncreases your base land speed by 10 feet.View
Mage ArmorV, S, F1 actGives subject +4 armor bonus.View
Mage HandV, S1 act5-pound telekinesis.View
Mage's DisjunctionV1 actDispels magic, disenchants magic items.View
Mage's Faithful HoundV, S, M1 actPhantom dog can guard, attack.View
Mage's LucubrationV, S1 actRecalls spell of 5th level or less. Wizard Only.View
Mage's Magnificent MansionV, S, F1 actDoor leads to extradimensional mansion.View
Mage's Private SanctumV, S, M10 minsPrevents creats outside area to see or hear events inside.View
Mage's SwordV, S, F1 actFloating magic blade strikes opponents.View
Magic Circle against ChaosV, S, M/DF1 actAs protection spells, but 10-ft. radius and 10 min./level.View
Magic Circle against EvilV, S, M/DF1 actAs protection spells, but 10-ft. radius and 10 min./level.View
Magic Circle against GoodV, S, M/DF1 actAs protection spells, but 10-ft. radius and 10 min./level.View
Magic Circle against LawV, S, M/DF1 actAs protection spells, but 10-ft. radius and 10 min./level.View
Magic FangV, S, DF1 actNatural weapon gets +1 to Attk and Dmg.View
Magic JarV, S, F1 actEnables possession of another creature.View
Magic MissileV, S1 act1d4+1 damage; +1 missile/two levels above 1st (max +5).View
Magic MouthV, S, M1 actSpeaks once when triggered.View
Magic StoneV, S, DF1 actThree stones become +1 projectiles, 1d6+1 damage.View
Magic VestmentV, S, DF1 actArmor or shield gains +1/3-lvls.View
Magic WeaponV, S, F, DF1 actWeapon gains +1 bonus.View
Major CreationV, S, M10 minsAs minor creation, plus stone and metal.View
Major ImageV, S, F1 actAs silent image, plus sound, smell and thermal effects.View
Make WholeV, S1 actRepairs an object.View
Mark of JusticeV, S, DF10 minsDesignates action that will trigger curse on subject.View
Mass HealV, S1 actAs heal, but with several subjects.View
Mass InvisibilityV, S, M1 actAs invisibility, but affects all in range.View
Mass SuggestionV, M1 actAs suggestion, plus one/level subjects.View
MazeV, S1 actTraps subject in extradimensional maze.View
Meld into StoneV, S, DF1 actYou and your gear merge with stone.View
MendingV, S1 actMakes minor repairs on an object.View
MessageV, S, F1 actWhispered conversation at distance.View
Meteor SwarmV, S1 actDeals 24d6 fire damage, plus bursts.View
Mind BlankV, S1 actSubject is immune to mental/emotional magic and scrying.View
Mind FogV, S1 actSubjects in fog get -10 Wis, Will checks.View
Minor CreationV, S, M1 minCreates one cloth or wood object.View
Minor ImageV, S, F1 actAs silent image, plus some sound.View
MiracleV, S, XP (see text)1 actRequests a deity's intercession.View
Mirage ArcanaV, S1 actAs hallucinatory terrain, plus structures.View
Mirror ImageV, S1 actCreates decoy duplicates of you (1d4 +1/3-lvls, max 8).View
MisdirectionV, S1 actMisleads divinations for one creature or object.View
MisleadS1 actTurns you invisible and creates illusory double.View
Mnemonic EnhancerV, S, M, F10 minsPrepares extra spells or retains one just cast.View
Modify MemoryV, S1 act (see text)Changes 5 minutes of subject's memories.View
Moment of PrescienceV, S1 act+1/lvl on single roll (Attk/skill/save/AC on 1 attk).View
MountV, S, M1 full rndSummons riding horse for 2 hr./level.View
Move EarthV, S, MSee textDigs trenches and build hills.View
Neutralize PoisonV, S, M/DF1 actDetoxifies venom in or on subject.View
NightmareV, S10 minsSends vision dealing 1d10 damage, fatigue.View
NondetectionV, S, M1 actHides subject from divination, scrying.View
Nystul's Magic AuraV, S, F1 actGrants object false magic aura.View
Obscure ObjectV, S, M/DF1 actMasks object against divination.View
Obscuring MistV, S1 actFog surrounds you.View
Open/CloseV, S, F1 actOpens or closes small or light things.View
Order's WrathV, S1 actDamages and dazes chaotic creatures.View
Otto's Irresistible DanceV1 actForces subject to dance.View
Owl's WisdomV, S, M/DF1 actGrants a +4 bonus to Wis.View
Owl's Wisdom, MassV, S, M/DF1 actGrants a +4 bonus to Wis.View
Pass without TraceV, S, DF1 actOne subject/level leaves no tracks.View
PasswallV, S, M1 actBreaches walls 1 ft. thick/level.View
PermanencyV, S, XP2 rndsMakes certain spells permanent; costs XP.View
Permanent ImageV, S, F1 actIncludes sight, sound, and smell.View
Persistent ImageV, S, F1 actAs major image, but no concentration required.View
Phantasmal KillerV, S1 actFearsome illusion kills subject or deals 3d6 damage.View
Phantom SteedV, S10 minsMagical horse appears for 1 hour/level.View
Phantom TrapV, S, M1 actMakes item seem trapped.View
Phase DoorV1 actInvisible passage through wood or stone.View
Planar AllyV, S, DF10 minsAs lesser planar ally, but up to 16 HD.View
Planar BindingV, S10 minsAs lesser planar binding, but up to 16 HD.View
Plane ShiftV, S, F1 actUp to eight subjects travel to another plane.View
Plant GrowthV, S, DF1 actGrows vegetation, improves crops.View
PoisonV, S, DF1 actTouch deals 1d10 Con damage, repeats in 1 min.View
Polar RayV, S, F1 actRay deals 1d6 cold dmg/caster lvl.View
PolymorphV, S, M1 actYou assume a new form.View
Polymorph Any ObjectV, S, M/DF1 actChanges any subject into anything else.View
Power Word, BlindV1 actBlinds 200 hp worth of creatures.View
Power Word, KillV1 actKills one tough subject or many weak ones.View
Power Word, StunV1 actStuns creature with up to 150 hp.View
PrayerV, S, DF1 actAllies gain +1 on most rolls, enemies suffer -1.View
PrestidigitationV, S1 actPerforms minor tricks.View
Prismatic SphereV1 actAs prismatic wall, but surrounds on all sides.View
Prismatic SprayV, S1 actRays hit subjects with variety of effects.View
Prismatic WallV, S1 actWall's colors have array of effects.View
Produce FlameV, S1 act1d4 +1/two levels damage, touch or thrown.View
Programmed ImageV, S, F1 actAs major image, plus triggered by event.View
Project ImageV, S, M1 actIllusory double can talk and cast spells.View
Protection from ArrowsV, S, F1 actSubject immune to most ranged attacks.View
Protection from ChaosV, S, M/DF1 act+2 AC/saves, blocks mind control, hedge out summoned creats.View
Protection from EneryV, S, DF1 actAbsorb 12 damage/level from one kind of energy.View
Protection from EvilV, S, M/DF1 act+2 AC/saves, blocks mind control, hedge out summoned creats.View
Protection from GoodV, S, M/DF1 act+2 AC/saves, blocks mind control, hedge out summoned creats.View
Protection from LawV, S, M/DF1 act+2 AC/saves, blocks mind control, hedge out summoned creats.View
Protection from SpellsV, S, M, F1 actConfers +8 resistance bonus.View
Prying EyesV, S, M1 min1d4 floating eyes +1/level scout for you.View
Prying Eyes, GreaterV, S, M1 minAs prying eyes, but can see things as they actually are.View
Purify Food and DrinkV, S1 actPurifies 1 cu. ft./level of food or water.View
PyrotechnicsV, S, M1 actTurns fire into blinding light or choking smoke.View
QuenchV, S, DF1 actExtinguishes nonmagical fires or one magic item.View
Rainbow Pattern(V), S, M, F (see text)1 actLights prevent 24 HD of creatures to attack or move away.View
Raise DeadV, S, M, DF1 minRestores life to subject who died up to 1 day/level ago.View
Ray of EnfeeblementV, S1 actRay reduces Str by 1d6 points +1 point/two levels.View
Ray of ExhaustionV, S, M1 actCreature targeted by ray is immediately exhausted.View
Ray of FrostV, S1 actRay deals 1d3 cold damage.View
Read MagicV, S, F1 actRead scrolls and spellbooks.View
Reduce PersonV, S, M1 rndObject or creature shrinks 10%/level (max 50%).View
Reduce Person, MassV, S, M1 rndObjects/creatures shrink by one half.View
RefugeV, S, M1 actAlters item to transport its possessor to you.View
RegenerateV, S, DF3 full rndsSubject's severed limbs grow back.View
ReincarnateV, S, M, DF10 minsBrings dead subject back in a random body.View
Remove Blindness/DeafnessV, S1 actCures normal or magical conditions.View
Remove CurseV, S1 actFrees object or person from curse.View
Remove DiseaseV, S1 actCures all diseases affecting subject.View
Remove FearV, S1 act+4 on saves against fear for one subject +1/four levels.View
Remove ParalysisV, S1 actFrees one or more creatures from paralysis, hold or slow.View
Repel Metal or StoneV, S1 actPushes away metal and stone.View
Repel VerminV, S, DF1 actInsects stay 10 ft. away.View
Repel WoodV, S1 actPushes away wooden objects.View
RepulsionV, S, F/DF1 actCreatures can't approach you.View
Resilient SphereV, S, M1 actForce globe protects but traps one subject.View
Resist EnergyV, S, DF1 actIgnores 12 damage/round from one energy type.View
ResistanceV, S, M/DF1 actSubject gains +1 on saving throws.View
RestorationV, S, M3 rndsRestores level and ability score drains.View
ResurrectionV, S, M, DF10 minsFully restore dead subject.View
Reverse GravityV, S, M/DF1 actObjects and creatures fall upward.View
Righteous MightV, S, DF1 actYour size increases, and you gain +4 Str.View
Rope TrickV, S, M1 actUp to eight creatures hide in extradimensional space.View
Rusting GraspV, S, DF1 actYour touch corrodes iron and alloys.View
SanctuaryV, S, DF1 actOpponents can't attack you, and you can't attack.View
ScareV, S, M1 actPanics creatures up to 5 HD (15-ft. radius).View
Scorching RayV, S1 actRay deals 4d6 dmg; +1 ray/4-lvls after 3rd (max 3: 3/7/11).View
ScreenV, S10 minsIllusion hides area from vision, scrying.View
ScryingV, S, M/DF, F1 hrSpies on subject from a distance.View
Scrying, GreaterV, S1 actAs scrying, but faster and longer.View
Sculpt SoundV, S1 actCreates new sounds or changes existing ones.View
Searing LightV, S1 actRay deals 1d8/2-lvls, more against undead.View
Secret PageV, S, M10 minsChanges one page to hide its real content.View
Secure ShelterV, S, M/DF (see text)10 minsCreates sturdy cottage.View
See InvisibilityV, S, M1 actReveals invisible creatures or objects.View
SeemingV, S1 actChanges appearance of one person/two levels.View
SendingV, S, M/DF10 minsDelivers short message anywhere, instantly.View
Sepia Snake SigilV, S, M10 minsCreates text symbol that immobilizes reader.View
SequesterV, S, M1 actSubject is invisible to sight and scrying.View
ShadesV, S1 actAs shadow conjuration, but up to 5th level and 60% real.View
Shadow ConjurationV, S1 actMimics conjuring below 4th level.View
Shadow EvocationV, S1 actMimics evocation less than 5th level.View
Shadow WalkV, S1 actStep into shadow to travel rapidly.View
ShamblerV, S1 actSummons 1d4+2 shambling mounds to fight for you.View
ShapechangeV, S, F1 actTransforms you into any creature; change forms once/rnd.View
ShatterV, S, M/DF1 actSonic vibration damages objects or crystalline creatures.View
ShieldV, S1 actInvisible disc gives cover and blocks magic missiles.View
Shield of FaithV, S, M1 actAura grants +2 or higher deflection bonus.View
Shield of LawV, S, F1 act+4 AC, +4 resistance, and SR 25 against chaotic spells.View
Shield OtherV, S, F1 actYou take half of subject's damage.View
ShillelaghV, S, DF1 actCudgel or quarterstaff becomes +1 (1d10 dmg) for 1 min./lvl.View
Shocking GraspV, S1 actTouch delivers 1d8 +1/level electricity.View
ShoutV1 actDeafens all within cone and deals 2d6 damage.View
Shout, GreaterV, S, F1 actDeafens and stuns all within cone. Deals 10d6 damage.View
Shrink ItemV, S1 actObject shrinks to one-twelfth size.View
SilenceV, S1 actNegates sound in 15-ft. radius.View
Silent ImageV, S, F1 actCreates minor illusion of your design.View
SimulacrumV, S, M, XP12 hrsCreates partially real double of a creature.View
Slay LivingV, S1 actTouch attack kills subject.View
SleepV, S, M/DF1 actPut 2d4 HD of creatures into comatose slumber.View
Sleet StormV, S, M/DF1 actHampers vision and movement.View
SlowV, S, M1 actOne subj/lvl takes only partial actions; -2 AC, -2 melee.View
SnareV, S, DF3 rndsCreates a magical booby trap.View
Soften Earth and StoneV, S, DF1 actTurns stone to clay or dirt to sand or mud.View
Solid FogV, S, M1 actBlocks vision and slows movement.View
Song of DiscordV, S1 actCreatures in the area turn into each other.View
Soul BindV, S, F1 actTraps newly dead soul to prevent resurrection.View
Sound BurstV, S, F/DF1 actDeals 1d8 sonic damage to subjects; may stun them.View
Speak with AnimalsV, S1 actYou can communicate with natural animals.View
Speak with DeadV, S, DF10 minsCorpse answers one question/two levels.View
Speak with PlantsV, S1 actYou can talk to normal plants and plant creatures.View
Spectral HandV, S1 actCreates disembodied glowing hand to deliver touch attacks.View
Spell ImmunityV, S, DF1 actSubject is immune to one spell/four levels.View
Spell Immunity, GreaterV, S, DF1 actSubject is immune to 8th level spells and lower.View
Spell ResistanceV, S, DF1 actSubject gains +12 +1/level SR.View
Spell TurningV, S, M/DF1 actReflect 1d4+6 spell levels back at caster.View
SpellstaffV, S, F10 minsStores one spell in wooden quarterstaff.View
Spider ClimbV, S, M1 actGrants ability to walk on walls and ceilings.View
Spike GrowthV, S, DF1 actCreatures in area take 1d4 damage, may be slowed.View
Spike StonesV, S, DF1 actCreatures in area take 1d8 damage, may be slowed.View
Spiritual WeaponV, S, DF1 actMagical weapon attacks on its own..View
StatueV, S, M1 actSubject can become a statue at will.View
StatusV, S1 actMonitors condition, position of allies.View
Stinking CloudV, S, M1 actNauseating vapors, 1 round/level.View
Stone ShapeV, S, M/DF1 actSculpts stone into any form.View
Stone TellV, S, DF10 minsTalk to natural or worked stone.View
Stone to FleshV, S, M1 actRestores petrified creature.View
StoneskinV, S, M1 actStops blows, cuts, stabs, and slashes.View
Storm of VengeanceV, S1 full rndStorm rains acid, lightning, and hail.View
SuggestionV, M1 actCompels subject to follow stated course of action.View
Summon InstrumentV, S1 rndSummons one handheld musical instrument of your choice.View
Summon Monster IV, S, F/DF1 full rndCalls outsider to fight for you.View
Summon Monster IIV, S, F/DF1 full rndCalls outsider to fight for you.View
Summon Monster IIIV, S, F/DF1 full rndCalls outsider to fight for you.View
Summon Monster IVV, S, F/DF1 full rndCalls outsider to fight for you.View
Summon Monster IXV, S, F/DF1 full rndCalls outsider to fight for you.View
Summon Monster VV, S, F/DF1 full rndCalls outsider to fight for you.View
Summon Monster VIV, S, F/DF1 full rndCalls outsider to fight for you.View
Summon Monster VIIV, S, F/DF1 full rndCalls outsider to fight for you.View
Summon Monster VIIIV, S, F/DF1 full rndCalls outsider to fight for you.View
Summon Nature's Ally IV, S, DF1 full rndCalls animal to fight for you.View
Summon Nature's Ally IIV, S, DF1 full rndCalls animal to fight for you.View
Summon Nature's Ally IIIV, S, DF1 full rndCalls animal to fight for you.View
Summon Nature's Ally IVV, S, DF1 full rndCalls animal to fight for you.View
Summon Nature's Ally IXV, S, DF1 full rndCalls creature to fight.View
Summon Nature's Ally VV, S, DF1 full rndCalls creature to fight.View
Summon Nature's Ally VIV, S, DF1 full rndCalls creature to fight.View
Summon Nature's Ally VIIV, S, DF1 full rndCalls creature to fight.View
Summon Nature's Ally VIIIV, S, DF1 full rndCalls creature to fight.View
Summon SwarmV, S, M/DF1 full rndSummons swarm of small crawling or flying creatures.View
SunbeamV, S, DF1 actBeam blinds and deals 3d6 damage.View
SunburstV, S, M/DF1 actBlinds all within 10 ft., deals 3d6 damage.View
Symbol of DeathV, S, M10 minsTriggered rune slays creature(s)View
Symbol of FearV, S, M10 minsTriggered runes have array of effects.View
Symbol of InsanityV, S, M10 minsTriggered rune makes creatures insane.View
Symbol of PainV, S, M10 minsTriggered rune inflicts pain with -4 to Att/skill .View
Symbol of PersuasionV, S, M10 minsTriggered rune charms creaturesView
Symbol of SleepV, S, M10 minsTriggered rune sleeps creatures for 3d6x10 minView
Symbol of StunningV, S, M10 minsTriggered rune stuns creatures for 1d6 rndsView
Symbol of WeaknessV, S, M10 minsTriggered runes have array of effects.View
Sympathetic VibrationV, S, F10 minsVibration deals 2d10 dmg/rnd to structure.View
SympathyV, S, M1 hrObject or location attracts certain creatures.View
TelekinesisV, S1 actLifts or moves 25 lb./level at long range.View
Telekinetic SphereV, S, M1 actEnclose creat in sphere; you move sphere telekinetically.View
Telepathic BondV, S, M1 actLink lets allies communicate.View
TeleportV1 actInstantly transports you anywhere.View
Teleport ObjectV1 actAs teleport, but affects a touched object.View
Teleport, GreaterV1 actAs teleport, but no off-target arrival.View
Teleportation CircleV, M10 minsCircle teleports any creature inside to designated spot.View
Temporal StasisV, S, M1 actPuts subject into suspended animation.View
Time StopV1 actYou act freely for 1d4+1 rounds.View
Tiny HutV, S, M1 actCreates shelter for 10 creatures.View
TonguesV, M/DF1 actSpeak any language.View
Touch of FatigueV, S, M1 actTouched creature is immediately fatigued.View
Touch of IdiocyV, S1 actTouched creature gets a 1d6 penalty to Int, Wis, and Cha.View
TransformationV, S, M1 actYou gain combat bonuses.View
Transmute Metal to WoodV, S, DF1 actMetal within 40 ft. becomes wood.View
Transmute Mud to RockV, S, M/DF1 actTransforms two 10-ft. cubes/level.View
Transmute Rock to MudV, S, M/DF1 actTransforms two 10-ft. cubes/level.View
Transport via PlantsV, S1 actMove from one plant to another of the same species.View
Trap the SoulV, S, M, (F)1 act or see textImprisons subject within gem.View
Tree ShapeV, S, DF1 actYou look exactly like a tree for 1 hour/level.View
Tree StrideV, S, DF1 actStep from one tree to another far away.View
True ResurrectionV, S, M, DF10 minsAs resurrection, plus remains aren't needed.View
True SeeingV, S, M1 actSee all things as they really are.View
True StrikeV, F1 actAdds +20 bonus to your next attack roll.View
Undeath to DeathV, S, M/DF1 actDestroys undead creatures in area.View
Undetectable AlignmentV, S1 actConceals alignment for 24 hours.View
UnhallowV, S, MOne dayDesignates location as unholy.View
Unholy AuraV, S, F1 act+4 AC, +4 resistance, SR 25 against good spells.View
Unholy BlightV, S1 actDamages and sickens good creatures.View
Unseen ServantV, S, M1 actCreates invisible force that obeys your commands.View
Vampiric TouchV, S1 actTouch deals 1d6/2-lvls; caster gains damage as hp.View
VeilV, S1 actChanges appearance of group of creatures.View
VentriloquismV, F1 actThrows voice for 1 min./level.View
VirtueV, S, DF1 actSubject gains 1 temporary hp.View
VisionV, S, M, XP1 actAs legend lore, but quicker and strenuous.View
Wail of the BansheeV1 actKills one creature/level.View
Wall of FireV, S, M/DF1 actDeals 2d4 fire damage out to 10 ft. and 1d4 out toView
Wall of ForceV, S, M1 actWall is immune to damage.View
Wall of IceV, S, M1 actCreates wall with 15 hp +1/level, or hemisphere.View
Wall of IronV, S, M1 act30 hp/four levels; can topple onto foes.View
Wall of StoneV, S, M/DF1 act20 hp/four levels; can be shaped.View
Wall of ThornsV, S1 actThorns damage anyone who tries to pass.View
Warp WoodV, S1 actBends wood (shaft, handle, door, plank).View
Water BreathingV, S, M/DF1 actSubjects can breathe underwater.View
Water WalkV, S, DF1 actSubject treads on water as if solid.View
Waves of ExhaustionV, S1 actCreatures in area become exhausted.View
Waves of FatigueV, S1 actCreatures in area become fatigued.View
WebV, S, M1 actFills 10-ft. cube/level with sticky spider webs.View
WeirdV, S1 actAs phantasmal killer, but affects all within 30 ft.View
WhirlwindV, S, DF1 actCyclone inflicts damage and can pick up creatures.View
Whispering WindV, S1 actSends a short message one mile/level.View
Wind WalkV, S, DF1 actYou and your allies turn vaporous and travel fast.View
Wind WallV, S, M/DF1 actDeflects arrows, smaller creatures, and gases.View
WishV, XP1 actAs limited wish, but with fewer limits.View
Wood ShapeV, S, DF1 actRearranges wooden objects to suit you.View
Word of ChaosV1 actKills, confuses, stuns, or deafens nonchaotic subjects.View
Word of RecallV1 actTeleports you back to designated place.View
Zone of TruthV, S, DF1 actSubjects within range cannot lie.View

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002