A missile of magical energy darts forth from the character's
fingertip and unerringly strikes its target. The missile deals
1d4+1 points of damage.
The missile strikes unerringly, even if the target is in melee
or has anything less than total cover or concealment. Specific
parts of a creature cannot be singled out. Inanimate objects
(locks, etc.) cannot be damaged by the spell.
For every two levels of experience past 1st, the character
gains an additional missile. The character has two at 3rd level,
three at 5th level, four at 7th level, and the maximum of five
missiles at 9th level or higher. If the character shoots multiple
missiles, the character can have them strike a single creature or
several creatures. A single missile can strike only one creature.
The character must designate targets before the character rolls
for SR or roll damage.