Use the forms above to search for spells.
Here's a sample random spell:

Teleport (Teleportation)
School: Conjuration Level: Sor/Wis 5, Travel 5
Components:   V   Casting Time:   1 action  
Range:   Range   Target:   The character and touched objects or other touched willing creatures weighing up to 50 lb./level  
Effect:      Area:     
Duration:   Instantaneous   Saving Throw:   None and Will negates (object)  
Spell Resistance:   No and Yes (object)   XP Cost:     
Focus:      Material Components:     

This spell instantly transports the character to a designated destination. Distance is not a factor, but interplanar travel is not possible. The character can bring along objects and willing creatures totaling up to 50 pounds per caster level. As with all spells where the range is personal and the target is the character, the character need not make a saving throw, nor is SR applicable to the character. Only objects held or in use (attended) by another person receive saving throws and SR.

The character must have some clear idea of the location and layoutt of the destination. The character can’t simply teleport to the warlord’s tent if the character don’t know where that tent is, what it looks like, or what’s in it. The clearer the character's mental image, the more likely the teleportation works. Areas of strong physical or magical energies may make teleportation more hazardous or even impossible.

Note: Teleportation is instantaneous travel through the Astral Plane. Anything that blocks astral travel also blocks teleportation.

To see how well the teleportation works, roll d% and consult the Teleport table.

			On 		Off 		Similar
Familiarity 		Target 		Target 		Area 		Mishap
----------- 		------ 		------ 		------- 	------
Very familiar 		01–97 		98–99 		100 		—
Studied carefully 	01–94 		95–97 		98–99 		100
Seen casually 		01–88 		89–94 		95–98 		99–100
Viewed once 		01–76 		77–88 		89–96 		97–100
Description 		01–52 		53–76 		77–92 		93–100
False destination 	(1d20+80) 	— — 		81–92 		93–100

Refer to the following information for definitions of the terms on the table.

Familiarity: "Very familiar" is a place where the character has been very often and where the character feels at home. "Studied carefully" is a place the character knows well, either because the character has been there often or the character has used other means (such as scrying) to study the place. "Seen casually" is a place that the character has seen more than once but with which the character is not very familiar. "Viewed once" is a place that the character has seen once, possibly using magic. "Description" is a place whose location and appearance the character knows through someone else’s description, perhaps even from a precise map.

"False destination" is a place that doesn’t exist. When traveling to a false destination, roll 1d20+80 to obtain results on the table, rather than rolling d%, since there is no real destination for the character to hope to arrive at or even be off target from.

On Target: The character appears where the character wants to be.

Off Target: The character appears safely a random distance away from the destination in a random direction. Distance off target is 1d10 x 1d10% of the distance that was to be traveled. The DM determines the direction off target randomly, such as by rolling 1d8 and designating 1 as north, 2 as northeast, etc. If the character was teleporting to a coastal city and wound up 18 miles out at sea, the character could be in trouble.

Similar Area: The character winds up in an area that’s visually or thematically similar to the target area. Generally, the character appears in the closest similar place, but since the spell has no range limit, the character could conceivably wind up somewhere else across the globe.

Mishap: The character and anyone else teleporting with the character have gotten "scrambled." the travellers each take 1d10 points of damage, and the character rerolls on the chart to see where the travellers wind up. For these rerolls, roll 1d20+80. Each time "Mishap" comes up, the characters take more damage and must reroll.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002