NameComponentsCasting TimeMaterialComponentsActions
Acid ArrowV, S, M, F1 actPowdered rhubarb leaf and an adder's stomach.View
Acid FogV, S, M/DF1 actA pinch of dried, powdered peas combined with powdered animal hoof.View
Animal MessengerV, S, M1 actA morsel of food the animal likes.View
Animate DeadV, S, M1 actThe character must place a black onyx gem worth at least 50 gp into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless, burned-out shells.View
Antimagic FieldV, S, M/DF1 actA pinch of powdered iron or iron filings.View
AntipathyV, S, M/DF1 hrA lump of alum soaked in vinegar.View
Arcane EyeV, S, M10 minsA bit of bat fur.View
Arcane LockV, S, M1 actGold dust worth 25 gp.View
Astral ProjectionV, S, M30 minsA jacinth worth at least 1,000 gp, plus a silver bar worth 5 gp for each person to be affected.View
AtonementV, S, M, F, DF, XP1 hrBurning incense.View
BindingV, S, MOne minSpecially made props suited to the specific type of binding (cost 500 gp), plus the spell requires gems worth at least 500 gp for each HD of the target.View
Black TentaclesV, S, M1 actA piece of tentacle from a giant octopus or a giant squid.View
Bless WaterV, S, M1 min5 pounds of powdered silver (worth 25 gp).View
Bull's StrengthV, S, M/DF1 actA few hairs, or a pinch of dung, from a bull.View
Bull's Strength, MassV, S, M/DF1 actA few hairs, or a pinch of dung, from a bull.View
Cat's GraceV, S, M1 actA pinch of cat fur.View
Cat's Grace, MassV, S, M1 actA pinch of cat fur.View
Circle of DeathV, S, M1 actThe powder of a crushed black pearl with a minimum value of 500 gp.View
CloneV, S, M, F10 minsThe piece of flesh and various laboratory supplies (cost 1,000 gp).View
Color SprayV, S, M1 actA pinch each of powder or sand that is colored red, yellow, and blue.View
Command UndeadV, S, M1 actA shred of raw meat and a splinter of bone.View
CommuneV, S, M, DF, XP10 minsHoly (or unholy) water and incense.View
Comprehend LanguagesV, S, M/DF1 actA pinch of soot and a few grains of salt.View
Cone of ColdV, S, M/DF1 actA very small crystal or glass cone.View
ConfusionV, S, M/DF1 actA set of three nut shells.View
ConsecrateV, S, M, DF1 actA vial of holy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area.View
ContingencyV, S, M, FAt least 10 mins (see text)That of the companion spell, plus quicksilver and an eyelash of an ogre mage, rakshasa, or similar spell-using creature.View
Continual FlameV, S, M1 actYou sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.View
Control UndeadV, S, M1 actA small piece of bone and a small piece of raw meat.View
Control WaterV, S, M/DF1 actA drop of water (for raise water) or a pinch of dust (for lower water).View
Create Greater UndeadV, S, M1 hrA clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells.View
Create UndeadV, S, M1 hrA clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells.View
Crushing HandV, S, M, F/DF1 actThe shell of an egg.View
Curse WaterV, S, M1 min5 pounds of powdered silver (worth 25 gp).View
DarknessV, M/DF1 actA bit of bat fur and either a drop of pitch or a piece of coal.View
DarkvisionV, S, M1 actEither a pinch of dried carrot or an agate.View
DazeV, S, M1 actA pinch of wool or similar substance.View
Daze MonsterV, S, M1 actA pinch of wool or similar substance.View
Deep SlumberV, S, M1 rndA pinch of fine sand, rose petals, or a live cricket.View
Delayed Blast FireballV, S, M1 actA tiny ball of bat guano and sulfur.View
DemandV, S, M/DF10 minsA short piece of copper wire and some small part of the subject-a hair, a bit of nail, or the like.View
DesecrateV, S, M, DF1 actA vial of unholy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area.View
Detect ScryingV, S, M1 actA small piece of mirror and a miniature brass hearing trumpet.View
Detect UndeadV, S, M/DF1 actA bit of earth from a grave.View
DisintegrateV, S, M/DF1 actA lodestone and a pinch of dust.View
DisplacementV, M1 actA small strip of leather twisted into a loop.View
DivinationV, S, M10 minsIncense and a sacrificial offering appropriate to your religion, together worth at least 25 gp.View
Eagle's SplendorV, S, M/DF1 actA few feathers or a pinch of droppings from an eagle.View
Eagle's Splendor, MassV, S, M/DF1 actA few feathers or a pinch of droppings from an eagle.View
Enlarge PersonV, S, M1 actA pinch of powdered iron.View
Enlarge Person, MassV, S, M1 actA pinch of powdered iron.View
FabricateV, S, MSee textThe original material, which costs the same amount as the raw materials required to craft the item to be created.View
False LifeV, S, M1 actA small amount of alcohol or distilled spirits, which you use to trace certain sigils on your body during casting. These sigils cannot be seen once the alcohol or spirits evaporate.View
False VisionV, S, M1 actThe ground dust of a piece of jade worth at least 250 gp, which is sprinkled into the air when the spell is cast.View
FearV, S, M1 actEither the heart of a hen or a white feather.View
FeeblemindV, S, M1 actA handful of clay, crystal, glass, or mineral spheres.View
Fire SeedsV, S, M1 act/seedThe acorns or holly berries.View
Fire ShieldV, S, M/DF1 actA bit of phosphorus for the warm shield; a live firefly or glowworm or the tail portions of four dead ones for the chill shield.View
Fire TrapV, S, M10 minsA half-pound of gold dust (cost 25 gp) sprinkled on the warded object.View
FireballV, S, M1 actA tiny ball of bat guano and sulfur.View
Flame ArrowV, S, M1 actA drop of oil and a small piece of flint.View
Flaming SphereV, S, M/DF1 actA bit of tallow, a pinch of brimstone, and a dusting of powdered iron.View
Flesh to StoneV, S, M1 actLime, water, and earth.View
Floating DiskV, S, M1 actA drop of mercury.View
ForbiddanceV, S, M, DF6 rndsA sprinkling of holy water and rare incenses worth at least 1,500 gp, plus 1,500 gp per 60-foot cube. If a password is desired, this requires the burning of additional rare incenses worth at least 1,000 gp, plus 1,000 gp per 60-foot cube.View
ForcecageV, S, M (see text)1 actRuby dust worth 1,500 gp, which is tossed into the air and disappears when you cast the spell.View
ForesightV, S, M/DF1 actA hummingbird's feather.View
Fox's CunningV, S, M/DF1 actA few hairs, or a pinch of dung, from a fox.View
Fox's Cunning, MassV, S, M/DF1 actA few hairs, or a pinch of dung, from a fox.View
Freedom of MovementV, S, M, DF1 actA leather thong, bound around the arm or a similar appendage.View
Gaseous FormS, M/DF1 actA bit of gauze and a wisp of smoke.View
Gentle ReposeV, S, M/DF1 actA pinch of salt, and a copper piece for each eye the corpse has (or had).View
Ghost SoundV, S, M1 actA bit of wool or a small lump of wax.View
Ghoul TouchV, S, M1 actA small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul's lair.View
GlitterdustV, S, M1 actGround mica.View
Globe of InvulnerabilityV, S, M1 actA glass or crystal bead that shatters at the expiration of the spell.View
Glyph of WardingV, S, M10 minsYou trace the glyph with incense, which must first be sprinkled with powdered diamond worth at least 200 gp.View
GreaseV, S, M1 actA bit of pork rind or butter.View
Greater Glyph of WardingV, S, M10 minsYou trace the glyph with incense, which must first be sprinkled with powdered diamond worth at least 400 gp.View
Greater Magic WeaponV, S, M/DF1 actPowdered lime and carbon.View
Guards and WardsV, S, M, F30 mins (D)Burning incense, a small measure of brimstone and oil, a knotted string, and a small amount of blood.View
HallowV, S, M, DFOne dayHerbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be included in the hallowed area.View
Hallucinatory TerrainV, S, M10 minsA stone, a twig, and a bit of green plant.View
Halt UndeadV, S, M1 actA pinch of sulfur and powdered garlic.View
HasteV, S, M1 actA shaving of licorice root.View
Hideous LaughterV, S, M1 actTiny tarts that are thrown at the target and a feather that is waved in the air.View
Hold MonsterV, S, M/DF1 actOne hard metal bar or rod, which can be as small as a three-penny nail.View
Hold Monster, MassV, S, M/DF1 actA small, straight piece of iron.View
Horrid WiltingV, S, M/DF1 actA bit of sponge.View
Hypnotic Pattern(V), S, M1 actA glowing stick of incense or a crystal rod filled with phosphorescent material.View
Ice StormV, S, M/DF1 actA pinch of dust and a few drops of water.View
IdentifyV, S, M/DF8 hrsA pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting.View
Illusory ScriptV, S, M1 min or longer (see text)A lead-based ink (cost of not less than 50 gp).View
Instant SummonsV, S, M1 actA sapphire worth at least 1,000 gp.View
InvisibilityV, S, M/DF1 actAn eyelash encased in a bit of gum arabic.View
Invisibility SphereV, S, M1 actAn eyelash encased in a bit of gum arabic.View
Iron BodyV, S, M/DF1 actA small piece of iron that was once part of either an iron golem, a hero's armor, or a war machine.View
JumpV, S, M1 actA grasshopper's hind leg, which you break when the spell is cast.View
Legend LoreV, S, M, FSee textIncense worth at least 250 gp.View
Lesser Globe of InvulnerabilityV, S, M1 actA glass or crystal bead that shatters at the expiration of the spell.View
LightV, M/DF1 actA firefly or a piece of phosphorescent moss.View
Lightning BoltV, S, M1 actA bit of fur and an amber, crystal, or glass rod.View
Locate CreatureV, S, M1 actA bit of fur from a bloodhound.View
LongstriderV, S, M1 actA pinch of dirt.View
Mage's Faithful HoundV, S, M1 actA tiny silver whistle, a piece of bone, and a thread.View
Mage's Private SanctumV, S, M10 minsA thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite.View
Magic Circle against ChaosV, S, M/DF1 actA little powdered silver with which you trace a 3-footdiameter circle on the floor (or ground) around the creature to be warded.View
Magic Circle against EvilV, S, M/DF1 actA little powdered silver with which you trace a 3-footdiameter circle on the floor (or ground) around the creature to be warded.View
Magic Circle against GoodV, S, M/DF1 actA little powdered silver with which you trace a 3-footdiameter circle on the floor (or ground) around the creature to be warded.View
Magic Circle against LawV, S, M/DF1 actA little powdered silver with which you trace a 3-footdiameter circle on the floor (or ground) around the creature to be warded.View
Magic MouthV, S, M1 actA small bit of honeycomb and jade dust worth 10 gp.View
Major CreationV, S, M10 minsA tiny piece of matter of the same sort of item you plan to create with major creation.View
Mass InvisibilityV, S, M1 actAn eyelash encased in a bit of gum arabic.View
Mass SuggestionV, M1 actA snake's tongue and either a bit of honeycomb or a drop of sweet oil.View
Minor CreationV, S, M1 minA tiny piece of matter of the same sort of item you plan to create with minor creation.View
Mnemonic EnhancerV, S, M, F10 minsA piece of string, and ink consisting of squid secretion with black dragon's blood.View
MountV, S, M1 full rndA bit of horse hair.View
Move EarthV, S, MSee textA mixture of soils (clay, loam, and sand) in a small bag, and an iron blade.View
Neutralize PoisonV, S, M/DF1 actA bit of charcoal.View
NondetectionV, S, M1 actA pinch of diamond dust worth 50 gp.View
Obscure ObjectV, S, M/DF1 actA piece of chameleon skin.View
Owl's WisdomV, S, M/DF1 actA few feathers, or a pinch of droppings, from an owl.View
Owl's Wisdom, MassV, S, M/DF1 actA few feathers, or a pinch of droppings, from an owl.View
PasswallV, S, M1 actA pinch of sesame seeds.View
Phantom TrapV, S, M1 actA piece of iron pyrite touched to the object to be trapped while the object is sprinkled with a special dust requiring 50 gp to prepare.View
PolymorphV, S, M1 actAn empty cocoon.View
Polymorph Any ObjectV, S, M/DF1 actMercury, gum arabic, and smoke.View
Project ImageV, S, M1 actA small replica of you (a doll), which costs 5 gp to create.View
Protection from ChaosV, S, M/DF1 actA little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded.View
Protection from EvilV, S, M/DF1 actA little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded.View
Protection from GoodV, S, M/DF1 actA little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded.View
Protection from LawV, S, M/DF1 actA little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded.View
Protection from SpellsV, S, M, F1 actA diamond of at least 500 gp value, which must be crushed and sprinkled over the targets.View
Prying EyesV, S, M1 minA handful of crystal marbles.View
Prying Eyes, GreaterV, S, M1 minA handful of crystal marbles.View
PyrotechnicsV, S, M1 actThe spell uses one fire source, which is immediately extinguished. A fire so large that it exceeds a 20-foot cube is only partly extinguished. Magical fires are not extinguished, although a fire-based creature (such as a fire elemental) used as a source takes 1 point of damage per caster level.View
Rainbow Pattern(V), S, M, F (see text)1 actA piece of phosphor.View
Raise DeadV, S, M, DF1 minDiamonds worth a total of least 5,000 gp.View
Ray of ExhaustionV, S, M1 actA drop of sweat.View
Reduce PersonV, S, M1 rndA pinch of powdered iron.View
Reduce Person, MassV, S, M1 rndA pinch of powdered iron.View
RefugeV, S, M1 actThe specially prepared object, whose construction requires gems worth 1,500 gp.View
ReincarnateV, S, M, DF10 minsRare oils and unguents worth a total of least 1,000 gp, spread over the remains.View
Resilient SphereV, S, M1 actA hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic.View
ResistanceV, S, M/DF1 actA miniature cloak.View
RestorationV, S, M3 rndsDiamond dust worth 100 gp that is sprinkled over the target.View
ResurrectionV, S, M, DF10 minsA sprinkle of holy water and diamonds worth a total of at least 10,000 gp.View
Reverse GravityV, S, M/DF1 actA lodestone and iron filings.View
Rope TrickV, S, M1 actPowdered corn extract and a twisted loop of parchment.View
ScareV, S, M1 actA bit of bone from an undead skeleton, zombie, ghoul, ghast, or mummy.View
ScryingV, S, M/DF, F1 hrThe eye of a hawk, an eagle, or a roc, plus nitric acid, copper, and zinc.View
Secret PageV, S, M10 minsPowdered herring scales and will-o'-wisp essence.View
Secure ShelterV, S, M/DF (see text)10 minsA square chip of stone, crushed lime, a few grains of sand, a sprinkling of water, and several splinters of wood. These must be augmented by the components of the unseen servant spell (string and a bit of wood) if this benefit is to be included.View
See InvisibilityV, S, M1 actA pinch of talc and a small sprinkling of powdered silver.View
SendingV, S, M/DF10 minsA short piece of fine copper wire.View
Sepia Snake SigilV, S, M10 mins500 gp worth of powdered amber, a scale from any snake, and a pinch of mushroom spores.View
SequesterV, S, M1 actA basilisk eyelash, gum arabic, and a dram of whitewash.View
ShatterV, S, M/DF1 actA chip of mica.View
Shield of FaithV, S, M1 actA small parchment with a bit of holy text written upon it.View
SimulacrumV, S, M, XP12 hrsThe spell is cast over the rough snow or ice form, and some piece of the creature to be duplicated (hair, nail, or the like) must be placed inside the snow or ice. Additionally, the spell requires powdered ruby worth 100 gp per HD of the simulacrum to be created.View
SleepV, S, M/DF1 actA pinch of fine sand, rose petals, or a live cricket.View
Sleet StormV, S, M/DF1 actA pinch of dust and a few drops of water.View
SlowV, S, M1 actA drop of molasses.View
Solid FogV, S, M1 actA pinch of dried, powdered peas combined with powdered animal hoof.View
Spell TurningV, S, M/DF1 actA small silver mirror.View
Spider ClimbV, S, M1 actA drop of bitumen and a live spider, both of which must be eaten by the subject.View
StatueV, S, M1 actLime, sand, and a drop of water stirred by an iron bar, such as a nail or spike.View
Stinking CloudV, S, M1 actA rotten egg or several skunk cabbage leaves.View
Stone ShapeV, S, M/DF1 actSoft clay, which must be worked into roughly the desired shape of the stone object and then touched to the stone while the verbal component is uttered.View
Stone to FleshV, S, M1 actA pinch of earth and a drop of blood.View
StoneskinV, S, M1 actGranite and 250 gp worth of diamond dust sprinkled on the target's skin.View
SuggestionV, M1 actA snake's tongue and either a bit of honeycomb or a drop of sweet oil.View
Summon SwarmV, S, M/DF1 full rndA square of red cloth.View
SunburstV, S, M/DF1 actA piece of sunstone and a naked flame.View
Symbol of DeathV, S, M10 minsMercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp each.View
Symbol of FearV, S, M10 minsMercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp each.View
Symbol of InsanityV, S, M10 minsMercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp each.View
Symbol of PainV, S, M10 minsMercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp each.View
Symbol of PersuasionV, S, M10 minsMercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp each.View
Symbol of SleepV, S, M10 minsMercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp each.View
Symbol of StunningV, S, M10 minsMercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp each.View
Symbol of WeaknessV, S, M10 minsMercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp.View
SympathyV, S, M1 hr1,500 gp worth of crushed pearls and a drop of honey.View
Telekinetic SphereV, S, M1 actA hemispherical piece of clear crystal, a matching hemispherical piece of gum arabic, and a pair of small bar magnets.View
Telepathic BondV, S, M1 actPieces of eggshell from two different kinds of creatures.View
Teleportation CircleV, M10 minsAmber dust to cover the area of the circle (cost 1,000 gp).View
Temporal StasisV, S, M1 actA powder composed of diamond, emerald, ruby, and sapphire dust with a total value of at least 5,000 gp.View
Tiny HutV, S, M1 actA small crystal bead that shatters when the spell duration expires or the hut is dispelled.View
TonguesV, M/DF1 actA small clay model of a ziggurat, which shatters when the verbal component is pronounced.View
Touch of FatigueV, S, M1 actA drop of sweat.View
TransformationV, S, M1 actA potion of Strength, which the character drinks (and whose effects are subsumed by the spell effects).View
Transmute Mud to RockV, S, M/DF1 actSand, lime, and water.View
Transmute Rock to MudV, S, M/DF1 actClay and water.View
Trap the SoulV, S, M, (F)1 act or see textBefore the actual casting of trap the soul, the character must procure a gem of at least 1,000 gp value for every Hit Die possessed by the creature to be trapped. If the gem is not valuable enough, it shatters when the entrapment is attempted. (While characters have no concept of level as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as characters advance.)View
True ResurrectionV, S, M, DF10 minsA sprinkle of holy water and diamonds worth a total of at least 25,000 gp.View
True SeeingV, S, M1 actAn ointment for the eyes that costs 250 gp and is made from mushroom powder, saffron, and fat.View
Undeath to DeathV, S, M/DF1 actThe powder of a crushed diamond worth at least 500 gp.View
UnhallowV, S, MOne dayHerbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be tied to the unhallowed area.View
Unseen ServantV, S, M1 actA piece of string and a bit of wood.View
VisionV, S, M, XP1 actIncense worth at least 250 gp.View
Wall of FireV, S, M/DF1 actA small piece of phosphorus.View
Wall of ForceV, S, M1 actA pinch of powder made from a clear gem.View
Wall of IceV, S, M1 actA small piece of quartz or similar rock crystal.View
Wall of IronV, S, M1 actA small piece of sheet iron plus gold dust worth 50 gp (1 pound of gold dust).View
Wall of StoneV, S, M/DF1 actA small block of granite.View
Water BreathingV, S, M/DF1 actA short reed or piece of straw.View
WebV, S, M1 actA bit of spider web.View
Wind WallV, S, M/DF1 actA tiny fan and a feather of exotic origin.View

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002