Legend Lore
School: Divination Level: Sor/Wis 6, Brd 4, Knowledge 7
Components:   V, S, M, F   Casting Time:   See text  
Range:   Personal   Target:   The character  
Effect:      Area:     
Duration:   See text   Saving Throw:     
Spell Resistance:      XP Cost:     
Focus:   Worth 50 gp each.   Material Components:   Incense worth at least 250 gp.  

Legend lore brings to the character's mind legends about an important person, place, or thing. If the person or thing is at hand, or if the character is in the place in question, the casting time is only 1d4 x 10 minutes. If the character has only detailed information on the person, place, or thing, casting time is 1d10 days, and the resulting lore is less complete and specific (though it often provides enough information to help the character find the person, place, or thing, thus allowing a better legend lore next time). If the character knows only rumors, casting time is 2d6 weeks, and the resulting lore is vague and incomplete (though it often directs the character to more detailed information, thus allowing a better legend lore).

During the casting, the character cannot engage in other than routine activities: eating, sleeping, etc. When completed, the divination brings legends (if any) about the person, place, or things to the character's mind. These may be legends that are still current, legends that have been forgotten, or even information that has never been generally known. If the person, place, or thing is not of legendary importance, the character gains no information. As a rule of thumb, characters 11th level and higher are "legendary," as are the sorts of creatures they contend with, the major magic items they wield, and the places where they perform their key deeds.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002