The character doesnt so much cast a miracle as request
one. The character states what the character would like to have
happen and requests that the character's deity (or the power the
character prays to for spells) intercede. The DM then determines
the particular effect of the miracle.
A miracle can do any of the following:
- Duplicate any cleric spell of up to 8th level (including
spells to which the character has access because of the
character's domains).
- Duplicate any other spell of up to 7th level.
- Undo the harmful effects of certain spells, such as
feeblemind or insanity.
- Have any effect whose power level is in line with the
above effects.
If the miracle has any of the above effects, casting it
carries no experience point cost.
Alternatively, the cleric can make a very powerful request.
Casting such a miracle costs the cleric 5,000 XP because of the
powerful divine energies involved. A request that is out of line
with the deitys (or alignments) nature is refused.
A duplicated spell allows saving throws and SR as normal (but
save DCs are for a 9th-level spell). When a miracle duplicates a
spell that has an XP cost, the character must pay that cost. When
a miracle spell duplicates a spell with a material component that
costs more than 100 gp, the character must provide that
component.
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