A thin, green ray springs from the character's pointing
finger, causing the creature or object it strikes to glow and
vanish, leaving behind only a trace of fine dust. The character
must make a successful ranged touch attack to hit. Up to a
10-foot cube of nonliving matter is affected, so the spell
disintegrates only part of any very large object or structure
targeted. The ray affects even magical matter or energy of a
magical nature, such as Bigbys forceful hand or a wall of
force, but not a globe of invulnerability or an antimagic field.
A creature or object that makes a successful Fortitude save is
only partially affected. It takes 5d6 points of damage instead of
disintegrating. Only the first creature or object struck can be
affected (that is, the ray affects only one target per casting).