This spell removes the burden of evil acts or misdeeds from
the subject. The creature seeking atonement must be truly
repentant and desirous of setting right its misdeeds. If the
atoning creature committed the evil act unwittingly or under some
form of compulsion, atonement operates normally at no cost to the
character. However, in the case of a creature atoning for
deliberate misdeeds and acts of knowing and willful nature, the
character must intercede with the character's deity at the cost
of 500 experience points in order to expunge the subject's
burden. Naturally, many casters first assign a subject of this
sort a quest (see geas/quest) or similar penance to determine if
the creature is truly contrite before casting the atonement spell
on its behalf.
Atonement may be cast for one of several purposes, depending
on the version selected:
Reverse Magical Alignment Change: If a creature has had its
alignment magically changed, atonement returns its alignment to
its original status at no cost in experience points.
Restore Class: A paladin who has lost her class features due
to unwillingly or unwittingly committing an evil act may have her
paladinhood restored to her by this spell. Note: A paladin who
willingly and deliberately commits an evil act can never regain
her paladinhood.
Restore Cleric or Druid Spell Powers: A cleric or druid who
has lost his ability to cast spells because he incurred the anger
of his deity may regain his spell powers by seeking atonement
from another cleric of the same deity or another druid. If the
transgression was intentional, the casting cleric loses 500 XP
for his intercession. If the transgression was unintentional, he
does not lose XP.
Redemption or Temptation: The character may cast this spell
upon a creature of an opposing alignment in order to offer it a
chance to change its alignment to match the character's. The
prospective subject must be present for the entire casting
process. Upon completion of the spell, the subject freely chooses
whether it retains its original alignment or acquiesces to the
character's offer and changes to the character's alignment. No
duress, compulsion, or magical influence can force the subject to
take advantage of the opportunity offered if it is unwilling to
abandon its old alignment. This use of the spell does not work on
outsiders (or any creature incapable of changing its alignment
naturally).
Note: Normally, changing alignment is up to the player (for
PCs) or the DM (NPCs). This use of atonement simply offers a
believable way for a character to change her alignment
drastically, suddenly, and definitively.
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