Description: | This spell seems to make time cease to flow for everyone but
the character. In fact, the character speeds up so greatly that
all other creatures seem frozen, though they are actually still
moving at their normal speeds. The character is free to act for
1d4+1 rounds of apparent time. Normal and magical fire, cold,
gas, and the like can still harm the character. While the time
stop is in effect, other creatures are invulnerable to the
character's attacks and spells; however, the character can create
spell effects and leave them to take effect when the time stop
spell ends. (The spells durations do not begin until the
time stop is over.)
The character cannot move or harm items held, carried, or worn
by a creature stuck in normal time, but the character can affect
any item that is not in another creatures possession.
The character is undetectable while time stop lasts. The
character cannot enter an area protected by an antimagic field,
or by protection from chaos/evil/good/law, or by a magic circle
spell, while under the effects of time stop.
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