|Ray of Exhaustion|
|School: || Necromancy ||Level: || Sor/Wis 3 |
|Components: ||V, S, M ||Casting Time: ||1 action |
|Range: ||Close (25 ft. + 5 ft./2 levels) ||Target: || |
|Effect: ||Ray ||Area: || |
|Duration: ||1 min./level ||Saving Throw: ||Fortitude partial; see text |
|Spell Resistance: ||Yes ||XP Cost: || |
|Focus: || ||Material Components: ||A drop of sweat. |
|Description: ||A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires. |