Ray of Exhaustion
School: Necromancy Level: Sor/Wis 3
Components:   V, S, M   Casting Time:   1 action  
Range:   Close (25 ft. + 5 ft./2 levels)   Target:     
Effect:   Ray   Area:     
Duration:   1 min./level   Saving Throw:   Fortitude partial; see text  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:   A drop of sweat.  
Description:   A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires. 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002