Description: | This spell conjures many rubbery black tentacles. These waving
members seem to spring forth from the earth, floor, or whatever
surface is underfootincluding water. There are 1d4 such
tentacles, plus one per caster level, appearing randomly
scattered about the area. Each tentacle is 10 feet long (Large)
and saves as the character does. It has AC 16, 1 hit point/per
caster level, an attack bonus of +1/per caster level, and a
Strength score of 19 (+4 bonus). It is immune to spells that
dont cause damage (other than disintegrate).
Each round that a tentacle is not already grappling someone or
something, starting the round after it appears, it makes a
grapple attack at a random creature or object within 10 feet of
it. These attacks take place on the character's turn. The
tentacles do not attack each other, nor do they attack objects
that are smaller than a Medium-size creature. The attacks are
like regular grappling attacks, except that they dont
provoke attacks of opportunity from opponents. Also, they cause
1d6 points of normal damage (+4 for Strength), not subdual
damage. A tentacle maintains its grapple even after its subject
is dying or dead.
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