Chain Lightning (Electricity)
School: Evocation Level: Sor/Wis 6, Air 6
Components:   V, S, F   Casting Time:   1 action  
Range:   Long (400 ft. + 40 ft./level)   Target:   One primary target plus one secondary target/level (each must be within 30 ft. of the primary target)  
Effect:      Area:     
Duration:   Instantaneous   Saving Throw:   Reflex half  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     

This spell creates an electrical discharge that begins as a single stroke commencing from the character's fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets.

The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) on the primary target. After the bolt strikes, lightning can arc to as many secondary targets as the character has levels. The secondary bolts each strike one target and deal half as many dice of damage as the primary (rounded down). All subjects can attempt Reflex saving throws for half damage. The character chooses secondary targets as the character likes, but they must all be within 30 feet of the primary target, and no target can be struck more than once. The character can choose to affect fewer secondary targets than the maximum (to avoid allies in the area, for example).


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002