School: Illusion Level: Sor/Wis 6, Brd 5, Trickery 6, Luck 6
Components:   S   Casting Time:   1 action  
Range:   Close (25 ft. + 5 ft./2 levels)   Target:   The character/one illusory double  
Effect:      Area:     
Duration:   1 round/level (D)   Saving Throw:   None/Will disbelief (if interacted with)  
Spell Resistance:   No   XP Cost:     
Focus:      Material Components:     

An illusory double of the character (a figment) appears, and at the same time, the character become invisible (as improved invisibility, a glamer). The character is then free to go elsewhere while the character's double moves away. The double appears within range but thereafter moves according to the character's intent at the time of casting. The character can make the figment appear superimposed perfectly over the character's own body so that observers don’t notice an image appearing and the character turning invisible. The character and the figment can then move in different directions. The double moves at the character's speed, can talk and gesture as if it were real, and even smells and feels real. The double cannot attack or cast spells, but it can pretend to do so.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002