Cure Moderate Wounds
School: Conjuration Level: Clr 2, Brd 2, Drd 3, Pal 3, Healing 2
Components:   V, S   Casting Time:   1 action  
Range:   Touch   Target:   Creature touched  
Effect:      Area:     
Duration:   Instantaneous   Saving Throw:   Will half (harmless) (see text)  
Spell Resistance:   Yes (harmless)   XP Cost:     
Focus:      Material Components:     

As cure light wounds, except cure moderate wounds cures 2d8 points of damage +1 point per caster level (up to +10).


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002