Blasphemy (Evil, Sonic)
School: Evocation Level: Clr 7, Evil 7
Components:   V   Casting Time:   1 action  
Range:   30 ft.   Target:     
Effect:      Area:   Creatures in a 30-ft.-radius spread centered on the character  
Duration:   Instantaneous   Saving Throw:   None  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     

Uttering blasphemy creates two effects.

If the character is on the character's home plane, nonevil extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 1 day. This effect takes place regardless of whether the creatures hear the blasphemy.

Creatures native to the character's plane who hear the blasphemy and are not evil suffer the following ill effects:

HD		Effect
--		------
12 or more	Dazed
Less than 12	Weakened, dazed
Less than 8	Paralyzed, weakened, dazed
Less than 4	Killed

The effects are cumulative.

Dazed: The creature is dazed and can take no actions for 1 round (but defends itself normally).

Weakened: The creature's Strength score decreases by 2d6 points for 2d4 rounds.

Paralyzed: The creature is paralyzed and helpless for 1d10 minutes, unable to move or act in any way.

Killed: Living creatures die. Undead creatures are destroyed.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002