This spell transforms the character's body into living iron,
which grants the character several powerful resistances and
The character gains damage reduction 50/+3. The character is
immune to blindness, critical hits, ability score damage,
deafness, disease, drowning, electricity, poison, stunning, and
all spells or attacks that affect the character's physiology or
respiration, because the character has no physiology or
respiration while this spell is in effect. The character takes
only half damage from acid and fire of all kinds. However, the
character also becomes vulnerable to all special attacks that
affect iron golems.
The character gains a +6 enhancement bonus to the character's
Strength score, but the character suffer a 6 Dexterity
penalty as well (to a minimum Dexterity score of 1), and the
character's speed is reduced to half normal. The character has an
arcane spell failure chance of 50% and a 8 armor check
penalty, just as if the character were clad in full plate armor.
The character cannot drink (and thus cant use potions) or
play wind instruments.
The character's unarmed attacks deal 1d6 points of lethal
damage, and the character is considered "armed" when
making unarmed attacks (a Small caster deals 1d4 points of
damage, not 1d6).
The character's weight increases by a factor of ten, causing
the character to sink in water like a stone. However, the
character could survive the crushing pressure and lack of air at
the bottom of the oceanat least until the spell expires.