The character compels a Tiny animal to go to a spot the
character designates. The most common use for this spell is to
get the animal to carry a message to the character's allies. The
animal cannot be one tamed or trained by someone else.
Using some type of food desirable to the animal as a lure, the
character calls the animal to the character. It advances and
awaits the character's bidding. the character can mentally
impress on the animal a certain place well known to the character
or an obvious landmark (such as the peak of a distant mountain or
mouth of a nearby river). The directions must be simple, because
the animal depends on the character's knowledge and can't find a
destination on its own. The character can attach some small item
or note to the messenger. The animal then goes to the designated
location and waits there until the duration of the spell expires,
whereupon it resumes its normal activities.
During this period of waiting, the messenger allows others to
approach it and remove any scroll or token it carries. Note that
unless the intended recipient of a message is expecting a
messenger in the form of a bird or other small animal, the
carrier may be ignored. The intended recipient of a message gains
no special ability to communicate with the animal or read any
attached message (if it's in a language she doesn't know, for
example).
The spell works only on animals with an Intelligence score of
1 or 2.
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