Repel Vermin | School: | Abjuration | Level: | Clr 4, Drd 4, Animal 4 | Components: | V, S, DF | Casting Time: | 1 action | Range: | 10 ft. | Target: | | Effect: | | Area: | 10-ft.-radius emanation centered on the character | Duration: | 10 minutes/level | Saving Throw: | None or Will negates (see text) | Spell Resistance: | Yes | XP Cost: | | Focus: | | Material Components: | | Description: | An invisible barrier holds back vermin. A vermin with less
than one-third the character's level in HD cannot penetrate the
barrier. A vermin with at least one-third the character's level
in HD can penetrate the barrier if it succeeds at a Will save.
Even so, crossing the barrier deals the vermin 2d6 points of
damage, and pressing against the barrier causes pain, which
deters less aggressive vermin.
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