Description: | This spell makes an inert duplicate of a creature. If the
original individual has been slain, the originals soul
transfers to the clone, creating a replacement (provided the soul
is free and willing to return). The originals physical
remains, should they still exist, become inert matter and cannot
thereafter be restored to life. If the original has reached the
end of its natural life span (died of natural causes), any
cloning attempt fails.
To create the duplicate, the character must have a piece of
flesh (not hair, nails, scales, or the like) taken from the
originals living body, with a volume of at least 1 cubic
inch. The piece of flesh need not be fresh, but it must be kept
from rotting (such as by the gentle repose spell). Once the spell
is cast, the duplicate must be grown in a laboratory for 2d4
months.
When the clone is completed, if the original is dead, the
originals soul enters the clone. The clone has the
personality, memories, skills, and levels the original had at the
time the piece of flesh was taken. However, the replacement must
be at least one level lower than the original was at the time of
death. If the original was 1st level, the clones
Constitution score drops by 1; if this would give the clone a
Constitution score of 0, the spell fails. If the original
creature has lost levels since the flesh sample was taken and
died at a lower level than the clone would otherwise be, the
clone is at the level at which the original died.
The spell duplicates only the originals body and mind,
not its equipment.
A duplicate can be grown while the original still lives, or
when the original soul is unavailable, but the resulting creature
is merely a soulless bit of inert flesh, which rots if not
somehow preserved.
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