Harm
School: Necromancy Level: Clr 6, Destruction 6
Components:   V, S   Casting Time:   1 action  
Range:   Touch   Target:   Creature touched  
Effect:      Area:     
Duration:   Instantaneous   Saving Throw:   Will half; see text  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     
Description:   

Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target's hit points to less than 1.

If used on an undead creature, harm acts like heal.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002