Dispel Evil (Good)
School: Abjuration Level: Clr 5, Pal 4, Good 5
Components:   V, S, DF   Casting Time:   1 action  
Range:   Touch   Target:   The character and a touched evil creature from another plane; or the character and an enchantment or evil spell on a touched creature or object  
Effect:      Area:     
Duration:   1 rnd/lvl or until disch.   Saving Throw:   See text  
Spell Resistance:   See text   XP Cost:     
Focus:      Material Components:     

Shimmering, white, holy energy surrounds the character. This power has three effects:

1. The character gains a +4 deflection bonus to AC against attacks by evil creatures.

2. On making a successful melee touch attack against an evil creature from another plane, the character can choose to drive that creature back to its home plane. The creature negates the effects with a Will save (SR applies). This use discharges and ends the spell.

3. With a touch, the character can automatically dispel any one enchantment cast by an evil creature or any one evil spell. Exception: Spells that can’t be dispelled by dispel magic also can’t be dispelled by dispel evil. Saving throws and SR do not apply to this effect. This use discharges and ends the spell.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002