Gust of Wind
School: Evocation Level: Sor/Wis 2, Drd 2
Components:   V, S, F   Casting Time:   1 action  
Range:   Medium (100 ft. + 10 ft./level)   Target:     
Effect:   Gust of wind (10 ft. wide, 10 ft. high) emanating out from the character to the extreme of the range   Area:     
Duration:   1 round   Saving Throw:   Fortitude negates  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     

This spell creates a strong blast of air that originates from the character and moves in the direction the character is facing. The force of this gust automatically extinguishes candles, torches, and similar unprotected flames. It causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish these lights. Creatures caught in the area may be affected. Any creature is entitled to a saving throw to ignore the gust’s effects.

A gust of wind can do anything a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of the range.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002