Command (Language-Dependent, Mind-Affecting)
School: Enchantment Level: Clr 1
Components:   V   Casting Time:   1 action  
Range:   Close (25 ft. + 5 ft./2 levels)   Target:   One living creature  
Effect:      Area:     
Duration:   1 round   Saving Throw:   Will negates  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     

The character give the subject a one-word command, which she obeys to the best of her ability. A very reasonable command causes the subject to suffer a penalty on the saving throw (from –1 to –4, at the DM’s discretion). Typical commands are "Flee," "Die" (which causes the subject to feign death), "Halt," "Run," "Stop," "Fall," "Go," "Leave," "Surrender," and "Rest." (A command of "Suicide" fails because "suicide" is generally used as a noun, not as a command.)


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002