Resist Energy
School: Abjuration Level: Sor/Wis 2, Clr 2, Rgr 1, Drd 2, Pal 2, Fire 3
Components:   V, S, DF   Casting Time:   1 action  
Range:   Touch   Target:   Creature touched  
Effect:      Area:     
Duration:   1 minute/level   Saving Throw:   None  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     
Description:   

As endure elements, except resist elements absorbs the first 12 points of damage each round.

Note: Resist elements overlaps (and does not stack with) endure elements and protection from elements. If a character is warded by protection from elements and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by resist elements and endure elements at the same time, the resist spell absorbs damage but the endure spell does not.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002