School: Abjuration Level: Sor/Wis 6, Clr 7, Protection 7
Components:   V, S, F/DF   Casting Time:   1 action  
Range:   Up to 10 ft./level   Target:     
Effect:      Area:   Up to 10-ft.-radius/level emanation centered on the character  
Duration:   1 round/level (D)   Saving Throw:   Will negates  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     

An invisible, mobile field surrounds the character and prevents creatures from approaching the character. The character decides how big the field is at the time of casting (up to the limit the character's level allows). Creatures within or entering the field must attempt saves. If they fail, they become unable to move toward the character for the duration of the spell. Repelled creatures’ actions are not otherwise restricted. They can fight other creatures and can cast spells and attack the character with ranged weapons. If the character moves closer to an affected creature, nothing happens. (The creature is not forced back.) The creature is free to make melee attacks against the character if the character comes within reach. If a repelled creature moves away from the character and then tries to turn back toward the character, it cannot move any closer if it is still within the spell’s area.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002