An augury can tell the character whether a particular action
will bring good or bad results for the character in the immediate
future.
The base chance for receiving a meaningful reply is 70% + 1%
per caster level; the DM makes the roll secretly. The DM may
determine that the question is so straightforward that a
successful result is automatic, or so vague as to have no chance
of success. If the augury succeeds, the character gets one of
four results:
- "Weal" (if the action will probably bring good
results).
- "Woe" (for bad results).
- "Weal and woe" (for both).
- "Nothing" (for actions that don't have
especially good or bad results).
If the spell fails, the character gets the "nothing"
result. A cleric who gets the "nothing" result has no
way to tell whether it resulted from a failed or successful
augury.
The augury can see into the future only about half an hour, so
anything that might happen after that does not affect the augury.
Thus, it might miss the long-term consequences of the
contemplated action. All auguries cast by the same person about
the same topic use the same dice result as the first augury.
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