The character reachs into the subjects mind and modifies
up to 5 minutes of her memory in one of the following ways:
- Eliminate all memory of an event the subject actually
experienced. This spell cannot negate charm, suggestion,
geas, quest, or similar spells.
- Allow the subject to recall with perfect clarity an event
she actually experienced. For instance, she could recall
every word from a 5-minute conversation or every detail
from a passage in a book.
- Change the details of an event the subject actually
- Implant a memory of an event the subject never
Casting the spell takes 1 action. If the subject fails to
save, the character proceeds with the spell by spending up to 5
minutes (a period of time equal to the amount of memory time the
character want to modify) visualizing the memory the character
wishes to modify in the subject. If the character's concentration
is disturbed before the visualization is complete, or if the
subject is ever beyond the spells range during this time,
the spell is lost.
A modified memory does not necessarily affect the
subjects actions, particularly if it contradicts her
natural inclinations. An illogical modified memory, such as the
subject recalling how much she enjoyed drinking poison, is
dismissed by the subject as a bad dream or a memory muddied by
too much wine. More useful applications of modify memory include
implanting memories of friendly encounters with the character
(inclining the subject to act favorably toward the character),
changing the details of orders given to the subject by a
superior, or causing the subject to forget that she ever saw the
character or the character's party. The DM reserves the right to
decide whether a modified memory is too nonsensical to
significantly affect the subject.