Quench
School: Transmutation Level: Drd 3
Components:   V, S, DF   Casting Time:   1 action  
Range:   Medium (100 ft. + 10 ft./level)   Target:   One 20-ft. cube/level (S) or one fire-based magic item  
Effect:      Area:     
Duration:   Instantaneous   Saving Throw:   None or Will negates (object)  
Spell Resistance:   No or Yes (object)   XP Cost:     
Focus:      Material Components:     
Description:   

Quench is often used to put out forest fires and other conflagrations. It extinguishes all nonmagical fires in its area. The spell also dispels fire spells in the area, though the character must succeed at a dispel check of 1d20 +1 per caster level (maximum +15) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell. Fire-based creatures within the area take 1d6 points of damage per caster level from the spell (maximum 15d6, no save allowed).

Alternatively, the character can target the spell on a single magic item that creates or controls flame, such as a wand of fireball or a flame tongue sword. The item loses all its fire-based magical abilities permanently unless it succeeds at a Will save. (Artifacts are immune to this effect.)

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002