The character moves objects or creatures by concentrating on
them. Depending on the version selected, the spell can provide
either a gentle, sustained force or a single short, violent
thrust.
Sustained Force: A sustained force moves a creature or object
weighing up to 25 pounds per caster level up to 20 feet per
round. A creature can negate the effect against itself or against
an object it possesses with a successful Will save or with SR.
This version of the spell lasts up to 1 round per caster
level, but it ends if the character ceases concentration. The
weight can be moved vertically, horizontally, or both. An object
cannot be moved beyond the character's range. The spell ends if
the object is forced beyond the range. If the character ceases
concentration for any reason, the object falls or stops.
An object can be telekinetically manipulated as if with one
hand. For example, a lever or rope can be pulled, a key can be
turned, an object rotated, and so on, if the force required is
within the weight limitation. The character might even be able to
untie simple knots, though delicate activities such as these
require Intelligence checks against a DC set by the DM.
Violent Thrust: Alternatively, the spell energy can be
expended in a single round. The character can hurl one or more
objects or creatures who are within range and all within 10 feet
of each other toward any target within 10 feet/level of all the
objects. The character can hurl up to a total weight of 25 pounds
per caster level.
The character must succeed at attack rolls (one per creature
or object thrown) to hit the target with the items, using the
character's base attack bonus + the character's Intelligence
modifier. Weapons cause standard damage (with no Strength bonus).
Other objects cause damage ranging from 1 point per 25 pounds
(for less dangerous objects such as a barrel) to 1d6 points of
damage per 25 pounds (for hard, dense objects such as a boulder).
Creatures who fall within the weight capacity of the spell can
be hurled, but they are allowed Will saves to negate the effect,
as are those whose held possessions are targeted by the spell. If
a telekinesed creature is hurled against a solid surface, it
takes damage as if it had fallen 10 feet (1d6 points).
|