Cure Light Wounds
School: Conjuration Level: Clr 1, Brd 1, Rgr 2, Drd 1, Pal 1, Healing 1
Components:   V, S   Casting Time:   1 action  
Range:   Touch   Target:   Creature touched  
Effect:      Area:     
Duration:   Instantaneous   Saving Throw:   Will half (harmless) (see text)  
Spell Resistance:   Yes (harmless)   XP Cost:     
Focus:      Material Components:     
Description:   

When laying the character's hand upon a living creature, the character channels positive energy that cures 1d8 points of damage +1 point per caster level (up to +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002