The character unleashes chaotic power to smite the character's
enemies. The power takes the form of a multicolored explosion of
leaping, ricocheting energy. Only lawful and neutral (not
chaotic) creatures are harmed by the spell.
The spell deals 1d8 points of damage per two caster levels
(maximum 5d8) to lawful creatures and staggers them for 1d6
rounds. A staggered character can take only partial actions. A
successful Will save reduces the damage by half and negates the
The spell deals only half damage against creatures who are
neither lawful nor chaotic, and they are not staggered. They can
reduce the damage by half again (down to one-quarter of the roll)
with a successful Will save.