Chaos Hammer (Chaotic)
School: Evocation Level: Chaos 4
Components:   V, S   Casting Time:   1 action  
Range:   Medium (100 ft. + 10 ft./level)   Target:     
Effect:      Area:   20-ft.-radius burst  
Duration:   Instantaneous   Saving Throw:   Will half (see text)  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     

The character unleashes chaotic power to smite the character's enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to lawful creatures and staggers them for 1d6 rounds. A staggered character can take only partial actions. A successful Will save reduces the damage by half and negates the stagger effect.

The spell deals only half damage against creatures who are neither lawful nor chaotic, and they are not staggered. They can reduce the damage by half again (down to one-quarter of the roll) with a successful Will save.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002