Magic Fang
School: Transmutation Level: Rgr 1, Drd 1
Components:   V, S, DF   Casting Time:   1 action  
Range:   Touch   Target:   Living creature touched  
Effect:      Area:     
Duration:   1 minute/level   Saving Throw:   Will negates (harmless)  
Spell Resistance:   Yes (harmless)   XP Cost:     
Focus:      Material Components:     

Magic fang gives one natural weapon of the subject a +1 enhancement bonus to attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. (The spell does not change an unarmed strike’s damage from subdual damage to normal damage.) If the character is a good druid, the natural weapon is considered blessed, which means it has special effects on certain creatures.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002