This spell summons an outsider (extraplanar creature) that
attacks the character's enemies. It appears where the character
designates and acts immediately, on the character's turn. It
attacks the character's opponents to the best of its ability. If
the character can communicate with the outsider, the character
can direct it not to attack, to attack particular enemies, or to
perform other actions. Summoned creatures act normally on the
last round of the spell and disappear at the end of their turn.
Choose a 1st-level monster from the Summon Monster table.
- Celestial dog (animal) LG
- Celestial badger (animal) CG
- Fiendish dire rat LE
- Fiendish hawk (animal) CE
When the character uses a summoning spell to summon an air,
chaotic, earth, evil, fire, good, lawful, or water creature, it
is a spell of that type. For example, summon monster I is a
lawful and evil spell when cast to summon a dire rat.